Trapped

by smiley
Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★2.32
Theme★★★★★★★★★★3.41
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★1.91
Humor★★★★★★★★★★1.91
Mood★★★★★★★★★★3.15
Coolness★★★★★★★★★★76%
Ever fantasized to be a stick figure trapped in a mace?

OK probably not, but some peoples dreams may come true with "Trapped", a rogue:ish shooter with mind blowing graphics (if this was 1981), sound that will shake the very foundation of earth (depending on your speakers) and an epic storyline that says absolutely nothing (but still a better love story thanTwilight).

My first Ludum dare submission now available for you to play!

Java version is highly recommended since the HTML5-version game experience differs a lot between different browser versions.

The mazes are random generated (pressing R will create a new one) but the algorithm is not perfect.

Known bugs:
* Sometimes rooms are created without a door. If the player is trapped press R to restart the game (but will also mean score is reset).
* HTML5-version a bit laggy and sluggish. Try the java version instead.

Tools:
* Java with LibGDX and Box2D
* Programmer graphics done in GIMP
* Sounds in CFXR.

Didn't do a time lapse but did stream the whole programming session at http://www.hitbox.tv/NicklasLof

Planning on keep on working on the game after the compo and add in more monsters, treasures, bombs and so on. I wish I had been having the time to add them to the compo game.

Have fun!

Comments32

whizzter8 Dec 2014, 10:19
a spooky feeling as a plus but the controls felt kinda so-so and sadly the web-version was unplayably slow (even?) on chrome.
roktom
roktom8 Dec 2014, 16:08
Unavailable in WEB :(
Zolkren8 Dec 2014, 16:09
Cool game, but the web version is laggy.
Boehrsi8 Dec 2014, 16:11
I enjoyed the atmosphere. Nice light effects (Box2DLights?).
Smiley
Smileyauthor8 Dec 2014, 16:47
Considering removing the web version since it seems to cause too many issues and just keep the java version.
Tasteslikefuture8 Dec 2014, 17:18
Interesting game. Lighting effects were pretty cool, and I appreciate the auto attack targeting. Awesome work!
DevoNoel
DevoNoel8 Dec 2014, 19:13
The lighting effects were nice.
goodbadokay8 Dec 2014, 19:16
It performed well in WEB on my inted hd5000, so no problem with LibGDX :)

But I had few issues:
-too loud sound. I had to minimize volume of my laptop speakers and it was still loud enough to feel pain in ears
-sometimes character starts to go downwards with no reason

anyway, game looks pretty cool)
Searge8 Dec 2014, 19:20
The collision detection is a bit annoying, got stuck in walls a few times. Apart from that it's a fun game. I really like the lighting and the shadows.
Natura-Time8 Dec 2014, 19:21
Really great ! The graphics are nice !
lukz9 Dec 2014, 00:09
Do you use Box2DLights for that nice light?
pancakecity
pancakecity9 Dec 2014, 01:02
ahhh those creatures scared the heck outta me when they started shooting!
madameberry
madameberry9 Dec 2014, 02:06
I got stuck on walls a LOT, and then I got lost. The lighting is really pretty though.
Paperscraps
Paperscraps9 Dec 2014, 12:16
Very cool lighting. This game is pretty challenging from the start. Good stuff for your first ludum dare!
Pankoman
Pankoman9 Dec 2014, 13:52
the lights are really cool, I enjoyed exploring your maze :)
(the sound was a bit too loud though)
klianc099 Dec 2014, 16:44
It's really difficult hitting those skeletons (knights?) without getting hit yourself. But the lighting effect is nice.

I would have liked to escape the maze.
Poor, little trapped stick figure. :(
rincewind_cz9 Dec 2014, 21:20
Controls are not very user friendly as I got stuck to the walls quite often (after very very quick review of your source codes: you should be using CircleShape-s for moving things in this case IMO -- some nice effects after hitting the wall then can be created by playing with friction, damping and restitution. Also the walls shouldn't be made from individual boxes but from rectangles instead -- box edges mess with the Box2d collisions even if the boxes are seamlessly connected to form a rect -- hope this will help you in the future ;-). Also in my opinion everything (like movement speed, shooting speed) could be little bit faster to create fast paced feeling of the game. Anyway, good job.
Headmade9 Dec 2014, 21:23
Hey, my entry is almost identical to your game:
- We both use LibGdx
- We both generate random room layouts
- We both use box2d(lights) heavily

Though my game lacks shooting so you obviously win :)
Smiley
Smileyauthor9 Dec 2014, 22:44
@rincewind_cz: thanks for the comments :) yeah the physics can have a lot of work on.. I'm planning on continue working on the game since I did get lot of ideas while working on it so I will defiantly look into your advice :)
gre
gre10 Dec 2014, 11:43
Amazing lighting and nice maze.
OhFiddleDiddle
OhFiddleDiddle10 Dec 2014, 17:43
I quite liked it. :)
Obviusly it could have been fleshed out a bit more, possibly added some variety to gameplay, but yeah, it was a fun little game. Well done. :)
grid96
grid9610 Dec 2014, 17:43
Really cool lighting effects.
ciaodavinci
ciaodavinci10 Dec 2014, 17:47
Digging the lighting effects here, creates a nice ambiance. After killing the enemies I just wandered around for awhile not sure what to do... maybe I missed something? Good job on a first submission!
RobustInteractive10 Dec 2014, 18:02
it already has been pointed out earlier, but i'll say it anyways, the controls felt slow and obstructive. but the mood of the game was good. overall i would say good job!
Smiley
Smileyauthor10 Dec 2014, 18:06
@ciaodavinci: they respawn (hopefully or there is a bug ;) )
FatKarate
FatKarate11 Dec 2014, 05:40
Pretty nice. The web version work fine in my firefox. And I have a really flaky firefox
thopis
thopis11 Dec 2014, 08:45
Very good!Great lighting!
mrexcessive11 Dec 2014, 14:04
Hi there. Not rated, web link should play in browser. Chrome/W8.1
redoxkun11 Dec 2014, 19:29
Like a lot the light effect.
Blobby10123 Dec 2014, 13:20
Nice lighting effects. Couldn't find if there was anything to do other than wonder round shooting the enemies though. Some kind of exploration element would work really well with the light effect.
DiegoHenriquez
DiegoHenriquez25 Dec 2014, 00:21
I like the lighting effect and how your shots home in on nearby enemies. The audio was a bit jarring, though. You should definitely consider turning down the sound effects and adding in music!

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