:( - If possible, play my Game using a recent version of Chrome or IE 11 (I don't have access to earlier versions of IE). It works fine on FireFox, but the map may flicker a bit. On Safari the sounds don't stop. I'll try to fix these bugs asap.
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So, my take on the theme was to fit a big map on one screen and use a zoom lens to enlarge the area around the player. The radius and fade effect of the lens are used to convey information about the player's health.
The goal is to collect you personal objects (keys, wallet, etc...) that you lost earlier around the playing area and return safely to the white square near the starting point (that's your home, in case you forgot). Avoid the crazy wildlife. You can run in short sprints if needed, and hide in the dark green squares.
Software used to build this game: ImpactJS Chrome, Firefox (and Safari, IE) Kate Audacity jcgMusic ffmpeg timidity Pinta Inkscape
All sounds recorded on sunday, Dec 7th, using my faithful OnePlus One and the miidio Recorder app.
Hi there. Like the minimal magnifier map presentation. Killed by dog/red square a couple times. Might need to be a bit easier to run away, is quite hard straight from the off, I think.
The game was interesting. Though, there wasn't a lot of information on what things were and the blind area around the character wasn't the most intuitive.
Nice game! I like the way you see the place where you are, with the lens. I'd like to notify to you that the game doesn't work with wasd, but only with arrow keys.
On IE11, the sound doesn't stop neither. The lens effect if nicely done, but it hides a big part of the screen, forcing you to go away to see what's under. I didn't manage to understand what every color means.
Absolutely love the zoom part of it. I've seen a few whole dungeon on one screen entries and they could all do well with your zoom. I get the point of the game, but it was difficult to play without any graphics. There were things everywhere and having them all as boxes made it confusing. Anyway, controls seemed solid and overall it made for a fun couple of minutes.
Nice idea, liked the magnifying vision. Game was a bit hard though. Not sure if placeholder graphics was the intentional style either. Still, not a bad game. :)
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I like the way you see the place where you are, with the lens.
I'd like to notify to you that the game doesn't work with wasd, but only with arrow keys.
The lens effect if nicely done, but it hides a big part of the screen, forcing you to go away to see what's under.
I didn't manage to understand what every color means.
There was some bugs with the dog sound.
The dogs could be a bit more forgiving, once they get you once you are done. Never managed to make a comeback from that.