Semi-Industrial Witchcraft

by f7f5
Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★3.35
Theme★★★★★★★★★★3.81
Graphics★★★★★★★★★★2.45
Audio★★★★★★★★★★3.03
Humor★★★★★★★★★★3.11
Mood★★★★★★★★★★2.96
Coolness★★★★★★★★★★60%
To react to the competition from countries with lower wages,

you're trying to move your magic potion business into a semi-industrial

format, but you're not sure you got things exactly right.

You need to collect the right ingredients - Bat and Spider, it's a really simple recipe - and add them

to the cauldron. Any other ingredient will degrade the quality of the mix

and possibly cause awful side effects.

At the same time, you need to fill in the vials with the potions - be careful

not to waste any liquid!

Use "Q" to grab an ingredient from the line and "P" to fill the vial.

Points are scored for vials that reach distribution with a good quality potion,

so keep an eye on the bars left of the cauldron. A red Poison bar means the

current mix is toxic, and yellow bat/spider bars means the mix is not well

balanced.

Wasted (empty) vials and bad potions will lower your score. If deliver

a bad series of vials, the distributer will go away and you'll have to

close the shop. Keep an eye on the smiley Crystal Ball - it tells you

how happy the market is, currently.

Press SPACE to begin and to restart.

Graphics were mostly hand-drawn on Infinte Design and the music was created

with Fake Music Generator. Sounds effects generated with jfxr.

Enjoy!

Software used to build this game:

Chrome, Firefox

ImpactJS

Kate

Audacity

jfxr - http://jfxr.frozenfractal.com/#

Fake Music Generator - http://www.fakemusicgenerator.com/

ffmpeg

Infinte Design

Pinta

Gimp

jQuery

Google App Engine

This work is GPL3 (except for the Impact library).

screenshot

Comments17

ChristianBraun14 Dec 2015, 10:33
The game idea is really good. The fun would be even better if i wouldn't always grap two things at once and if they would come by even faster.
Bobsleigh15 Dec 2015, 21:58
The grabbing of 2 things at once makes the game pretty unplayable. Love the music thought, adds a great deal to the humorous mood of the game.
ruthiepee
ruthiepee15 Dec 2015, 22:00
Once I understood the gist of the game, it was pretty fun. I like how chaotic it was. I think your game would benefit from a splash screen of sorts-- for me, it starts on a black screen and I have to hit space to start. Oh, and the score doesn't reset when you restart the game. The music is perfect, BTW! Nice game.
garygreen
garygreen15 Dec 2015, 22:53
I liked the back story to this, and it's a tricky little game. :-)
amYk77718 Dec 2015, 08:18
Too hard to focus on two totally different, fast moving things on opposite sides of the screen at the same time
knason
knason19 Dec 2015, 20:49
I liked this game a lot, it was really fun and addictive, hard though but really fun. Great job!
eric777
eric77719 Dec 2015, 23:15
Very pleasing graphics. Great concept, fun to play and executed really well. Difficulty ramped up nicely. Very good job working with the two-button theme.
puppetmaster
puppetmaster20 Dec 2015, 21:12
Very cute and tricky little game.
I have had fun to play it!
Well done!
loxo20 Dec 2015, 21:17
Great idea, but I'm bad at multitasking so it's really hard for me to keep up with the game. I wish the graphics were animated, I think that would add a lot to the game.
Charzendat21 Dec 2015, 21:04
I enjoyed that very much. It was very challenging having to keep an eye on the bottles, the ingredients and the balance all at the same time. It could easily become frustrating but you made it fun.
Xanjos21 Dec 2015, 22:11
Pretty fun entry plus I liked the hand drawn graphics but the top assembly line definitely needs to run as smooth as the bottom one (felt too staggered at times).
Mantlair
Mantlair22 Dec 2015, 14:27
Enjoyed. Pace really gets higher with time as fun. Well done!
eruiz0026 Dec 2015, 22:05
Hey i liked it!
Christina Nordlander
Christina Nordlander27 Dec 2015, 16:30
Simple game, yet surprisingly addictive; I can see this being popular with kids, actually. The backstory is funny and original. I like that it speeds up with time. The music is excellent, though the sound effects are a bit too loud.

The graphics need work. They're not without charm, but they're lacking clarity: for example, I wasn't expecting the potion to come out of that end of the pipe, and it cost me a few vials figuring it out.

A bug: the score didn't reset itself after I died. Also, some ingredients are spaced so closely that you can't avoid grabbing both at the same time. I also found a bug where the hand would get stuck and glitch at the top of the screen.

Those problems aside, I played this a lot of times, so the gameplay is addictive enough.

If you make a post-compo version, ingredients with different effects would be cool (for example, a rare one that counteracts toxicity).
srakowski
srakowski29 Dec 2015, 01:57
I was pretty confused at first, but this is a pretty stellar game. Very difficult to keep pace. Well done.
SusanTheCat
SusanTheCat4 Jan 2016, 16:38
I love the music! What a great idea for a game.

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