Once I understood the gist of the game, it was pretty fun. I like how chaotic it was. I think your game would benefit from a splash screen of sorts-- for me, it starts on a black screen and I have to hit space to start. Oh, and the score doesn't reset when you restart the game. The music is perfect, BTW! Nice game.
Very pleasing graphics. Great concept, fun to play and executed really well. Difficulty ramped up nicely. Very good job working with the two-button theme.
Great idea, but I'm bad at multitasking so it's really hard for me to keep up with the game. I wish the graphics were animated, I think that would add a lot to the game.
I enjoyed that very much. It was very challenging having to keep an eye on the bottles, the ingredients and the balance all at the same time. It could easily become frustrating but you made it fun.
Pretty fun entry plus I liked the hand drawn graphics but the top assembly line definitely needs to run as smooth as the bottom one (felt too staggered at times).
Simple game, yet surprisingly addictive; I can see this being popular with kids, actually. The backstory is funny and original. I like that it speeds up with time. The music is excellent, though the sound effects are a bit too loud.
The graphics need work. They're not without charm, but they're lacking clarity: for example, I wasn't expecting the potion to come out of that end of the pipe, and it cost me a few vials figuring it out.
A bug: the score didn't reset itself after I died. Also, some ingredients are spaced so closely that you can't avoid grabbing both at the same time. I also found a bug where the hand would get stuck and glitch at the top of the screen.
Those problems aside, I played this a lot of times, so the gameplay is addictive enough.
If you make a post-compo version, ingredients with different effects would be cool (for example, a rare one that counteracts toxicity).
Comments17
I have had fun to play it!
Well done!
The graphics need work. They're not without charm, but they're lacking clarity: for example, I wasn't expecting the potion to come out of that end of the pipe, and it cost me a few vials figuring it out.
A bug: the score didn't reset itself after I died. Also, some ingredients are spaced so closely that you can't avoid grabbing both at the same time. I also found a bug where the hand would get stuck and glitch at the top of the screen.
Those problems aside, I played this a lot of times, so the gameplay is addictive enough.
If you make a post-compo version, ingredients with different effects would be cool (for example, a rare one that counteracts toxicity).