Audio is required, I'm afraid. Waiting in the Sky is a game about watching an alien race, Humans, waiting for the right time to make contact. The entire game is played on one screen as you screen radio transmissions on the in-game computer screen. I'm pretty happy with how the game came out. It's the first time I've ever made a font during Ludum Dare, and in the end I think it saved me more time that it took me since I didn't have to hand write everything.
Tools Used: Unity3D (for making the game) GiMP (for doing the art) Audacity (for editing the sound) iFontMaker (for making the font) Stylophone (for making synth sounds) iPod (for recording sounds/voice)
Prof. Illjoy... will Americans ever stop... ;D Amusing, like it. Although I thought the puzzles were slightly too simplistic and never really went anywhere. The atmosphere was really cool and original.
Haha you even made the font during the 48 hours? I thought creating fonts takes a really long time? :O Cozy game, for sure. It took me a while to realise that the stars in the background are rotating too :D
I liked the mood of the game and the interpretation of the theme. Two small problems: it is easy to accidentally lose a figure behind the edge of the screen, so I would need to start over; after the second scan I get two round holes and one squared, and circle, square and rhombus to fit in... Or do I miss something?
@Halfbus It looks like the servers I was hosting on had a hiccup, but they seem to be fine now. I've uploaded it to itch.io and added that link as an alternative just in case, though.
Hi there. Nice pacing, just the right sized gaps in activity. Like the childhoods' end prequel aspect. Nice little pastime ;) Got to contact. Good job!
Some of the audio felt like it cut off too quickly. Great concept though. The more advanced shape-matching bits started to get real interesting. Oh and cool font :)
really liked the mood of the game! gameplay felt a bit odd at start, but i think i got used to it after a few tries. not sure if it lands to an end though? :)
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*sigh*
that said the actual mechanics and puzzles were a bit simplistic i think.
never the less very well done :)
this was the first LD31 game that inspired me to stop and think for a while. thank you for that :3