Classic game of territorial conquest. You should tweak storage and production cost, and the end, I finished up spamming tanks and filled the map with them :).
We also don't know the purpose of the hospital, and school upgrades.
I like this, seems like could be the start of something really good if developed and tweaked...I like the small board and it all being contained right in front of you.
A good game, not so very strategic (keep paying production improvement and you'll be rich), but fluid gameplay; simple graphics; Lacks of music and sound makes it a little boring!
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Liam :D8 Dec 2014, 14:11
Oooo! An RTS! I can appreciate the fact that the cost of things is at least within the same ballpark as the resources you collect. Tweaking it will obviously require play-testing - which requires time we don't have in Ludum Dare. Usually people shy away from games like this, so I can appreciate it when devs actually attempt it, and come out ahead.
Very cool! I really liked the implementation of that, it was a lot of fun :)
Though the balancing does feel a little off. Most of the upgrades aren't necessary, as you reach a point where you can just spam enough tanks that the rest is irrelevant :P
Hi there. I admire your use of the UI, nice design and operation. Would be nice to have something flashing on the build city button at the start - spent a couple of mins clicking around and reloading... Nice mechanics. Did not play a full game, will revisit.
It plays like one of those clickers, like Candyland or something, but I can see the depth in it... A bit more options would be better, strategic options, tactical options.
I really want to like it but it feels like accounting :/
Oh and the interface - it needs just a bit of tweaking to be intuitive, it's already pretty good, but the intuitiveness is *just* short of good.
Quite clever! After finishing the easy condition, I tried the hard one, then thought "ugh, this is too tedius" - then I realised I was playing it all wrong and had upgraded my productivity too much. Tried again and enjoyed it.
Simple but fun! A few explanations on what school and hospital do exactly would've been nice (since I avoided the spoiler thingy before playing, so I just built and upgraded both of them without really knowing why), and the slow steps of increasing the storage were a little irritating - I "accidentally" won the game before even unlocking most of the tech stuff. But other than that it was cool. Funny how those little tanks pushed each other off the map. :)
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We also don't know the purpose of the hospital, and school upgrades.
Though the balancing does feel a little off. Most of the upgrades aren't necessary, as you reach a point where you can just spam enough tanks that the rest is irrelevant :P
I really want to like it but it feels like accounting :/
Oh and the interface - it needs just a bit of tweaking to be intuitive, it's already pretty good, but the intuitiveness is *just* short of good.