Window Rogue
Roguelite, items that combo, slicing action.
The game's difficulty scales with how far you have progressed in it. Can you beat our highscores?
Highscores:
Artist: Level 20
Coder: Level 15
Because of the experimental way the game was designed, it's is absolutely NOT recommended to be played on a resolution lower than about 1000 pixel screen height.
Audio credits:
Robert del Naja - G (RAW)
bits and boops of sound fx taken from freesound.org
WASD - to move
Arrow keys - to attack
The game's difficulty scales with how far you have progressed in it. Can you beat our highscores?
Highscores:
Artist: Level 20
Coder: Level 15
Because of the experimental way the game was designed, it's is absolutely NOT recommended to be played on a resolution lower than about 1000 pixel screen height.
Audio credits:
Robert del Naja - G (RAW)
bits and boops of sound fx taken from freesound.org
WASD - to move
Arrow keys - to attack





Comments19
But the game is really cool ! Nice job !
(-)Gameplay turns a bit repetitive perhaps a bit too soon, When item drops cease it just becomes a race against the scaling.
Great game, good job.
Congratulations! Awesome concept :)
Really good gameplay and everythings is great =)