Ludum Dare #32compo
Bar Fight
Well, it's a Bar Fight! Who knows who started it, but you gotta survive!
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker
Comments33

indigo20 Apr 2015, 04:11
This would be the best thing ever if it was multiplayer. Still fun as is.
hissssssssss20 Apr 2015, 04:52
Crashes immediately when I try to run it on 32-bit Windows 7. No error message is given.
nihilaleph20 Apr 2015, 14:43
Thanks for the feedback!! ^^
Oh I would love to make it multiplayer, but still require more skills xp
I'm glad you enjoyed it!
@hissssssssss That's wierd, it was supposed to run on 32-bit... I shall look on to it!
Oh I would love to make it multiplayer, but still require more skills xp
I'm glad you enjoyed it!
@hissssssssss That's wierd, it was supposed to run on 32-bit... I shall look on to it!
DKoding20 Apr 2015, 16:41
I get 'barfight_win.zip' is malicious and has been blocked by chrome when trying to download the WIndows version
nihilaleph20 Apr 2015, 18:29
@DKoding In chrome you can just ignore its warning and download it anyway. I think you won't have that problem with other browsers though....
@hissssssssss It's highly possible that your problem has to do with the OpenGL version. The target of my engine is >= 3.0. I'm still trying to make it available for lesser versions but that would probably demand changes in my engine code. For the mean time I will upload again the game with the console open so it can print errors and the OpenGL version. I also tried to change the shaders a bit, so maybe it will work but maybe not >.<
@hissssssssss It's highly possible that your problem has to do with the OpenGL version. The target of my engine is >= 3.0. I'm still trying to make it available for lesser versions but that would probably demand changes in my engine code. For the mean time I will upload again the game with the console open so it can print errors and the OpenGL version. I also tried to change the shaders a bit, so maybe it will work but maybe not >.<

Andrea20 Apr 2015, 19:31
Nice game and sweet use of the theme!
I wish the player wouldn't turn around because it gets a little nauseating, but great game nonetheless!
I wish the player wouldn't turn around because it gets a little nauseating, but great game nonetheless!
nihilaleph20 Apr 2015, 19:58
Thanks @Andrea!
Sorry about the sprite rotation >.< I wish I could make the animation/better sprites to make the game feel better, but didn't have enough time/skill xp
Sorry about the sprite rotation >.< I wish I could make the animation/better sprites to make the game feel better, but didn't have enough time/skill xp
Hectate20 Apr 2015, 21:39
Hilarious. The only downside its that it's easy to get surrounded and weaponless - like a real bar fight I assume.
nihilaleph20 Apr 2015, 21:44
@Hectate Oh, the first AI was so merciless, if he got you cornered with a spoon it was almost hopeless kkkk
Thanks for the feedback!
Thanks for the feedback!
nassi20 Apr 2015, 22:04
Who needs Drunken Fist when you have Drunken Piano! The last boss took a few tries, but I think the difficulty was quite nice. Graphics and sounds are pretty basic but they get the job done. Good job on your first LD :).
nihilaleph20 Apr 2015, 23:12
@nassi Thank you for playing my game too!! I still can't beat yours though xp

nightlord21 Apr 2015, 01:41
played until night 3 and had a lot of fun. Things I liked:
- the weight of the objects effecting your speed. makes it super tactical to choose which item to use as weapon
- the variety of different attacks (throw, stab, swing). again makes interesting combinations between object and attack.
- the feel of movement
suggestions:
- if you get caught without an object between guys and can't move you are dead. i think stab and swing should continue to work even if i am not holding an object. maybe does little damage i would still be swinging my arms in a bar fight in that situation :)
great game overall, congrats
- the weight of the objects effecting your speed. makes it super tactical to choose which item to use as weapon
- the variety of different attacks (throw, stab, swing). again makes interesting combinations between object and attack.
- the feel of movement
suggestions:
- if you get caught without an object between guys and can't move you are dead. i think stab and swing should continue to work even if i am not holding an object. maybe does little damage i would still be swinging my arms in a bar fight in that situation :)
great game overall, congrats
nihilaleph21 Apr 2015, 02:17
@nightlord Thank you for the feedback! Too bad you didn't become a true Drunken Master XD I was thinking about implementing a default weapon (fists) but didn't have enough time to think how I should do it... Also there were so many weapons that I thought maybe it was unnecessary xp

Ouro1721 Apr 2015, 09:06
Great game! It's fit perfecly the theme and it's funny, congrats!
vogon10121 Apr 2015, 18:15
Really fun
panurge21 Apr 2015, 18:33
Took me a while to get used to the controls but once I did I was flinging banana like an old hand. Fun!
esayitch21 Apr 2015, 18:36
Great concept and the graphics are okay, could have used better animations but it's good as is. Sfx were pretty nice too. Movement was pretty difficult (which I guess is the whole point when you're drunk xD)
Good luck!
Good luck!
nihilaleph21 Apr 2015, 22:44
wg_phancock22 Apr 2015, 02:06
Controls are pretty awkward.
I enjoyed the fact that (at least it seems) different weapons impacted your movement speed differently.
I enjoyed the fact that (at least it seems) different weapons impacted your movement speed differently.
Reis Mahnic22 Apr 2015, 02:31
Really just a great time. Now I can live out my wildest dreams of being spontaneous and violent, but without the horror that reality brings!
Basically, exactly what I want out of a game.
Basically, exactly what I want out of a game.
nihilaleph22 Apr 2015, 03:20
@wg_phancock Oh yes, as written in the description, each weapon has its own damage, weight and durability, also the character has a drunkness level for each night which affects his movement and aim, maybe that's what made the controls ackward?
@Reis Mahnic Glad you enjoyed it! Thanks for checking out my game too! ^^
@Reis Mahnic Glad you enjoyed it! Thanks for checking out my game too! ^^
TeamQuadratic23 Apr 2015, 03:39
To be honest I'd say the game moved a bit too fast to completely follow and the graphics honestly didn't help. Some very good ideas though!
CarlsonAndPeeters23 Apr 2015, 03:44
Cool game! The number of weapons is impressive. I think with some more time to work on controls and visuals, it can be even better.
nihilaleph23 Apr 2015, 04:14
@TeamQuadratic Yeah, sorry about the graphics ^^; I promise I'll improve my art skills for the next LD! I made the game movement fast to make it more chaotic, like a bar fight xp but thank you for the feedback!
@CalrsonAndPeeters Thank you! Likewise I promise I'll work on my art skills xp About the control, aside the drunkness of the character I thought about making the aim in the mouse to make it feel better, but I had more actions than buttons in the mouse ^^; I'll try to make it better next time!
@CalrsonAndPeeters Thank you! Likewise I promise I'll work on my art skills xp About the control, aside the drunkness of the character I thought about making the aim in the mouse to make it feel better, but I had more actions than buttons in the mouse ^^; I'll try to make it better next time!
Hambone23 Apr 2015, 06:18
I liked it!
Tatsu Studio23 Apr 2015, 06:57
Good game!
elpaulo23 Apr 2015, 15:20
Nice first entry, I want to be able to press N to drink again IRL !
nihilaleph28 Apr 2015, 23:47

nopogo29 Apr 2015, 08:07
Like the huge variety of weapons
L0N3 W0LF8 May 2015, 12:54
Just bit the sh*t out of those guys , fun game, kind of hard :D
alhvi10 May 2015, 08:10
I'm a drunken master. Congratulations on your first LD. Nice game. At the beginning it was a little difficult for me to get used to the controls. At the end the only button I used was throw (c). The boss fight was very difficult for me, I had to try a lot of times. But it was fun. Good job.
nihilaleph11 May 2015, 23:09







Welcome to Ludum Dare!