
Bar Fight
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Well, it's a Bar Fight! Who knows who started it, but you gotta survive!
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!
How to Play:
1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;
6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc
Tools:
- VisualStudio2013
- Piskel
- Bfxr
Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP
=============================
This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!
I hope you can enjoy this game and have some fun!
Thank you for checking in!
=============================
Post-mortem:
First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.
Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.
What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.
What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right
What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker