Great work for 8 hours. The 'battle star' feels nice to interact with. Presentation is very good. Time until the 'enemies' spawned was sometimes very long, which left me a bit confused.
Amazing work for that short dev time! Very difficult to stay alive for long, the most points I could achieve after several plays were 9. Good fun and pretty addictive, nicely set mood and decent audio. Well done!
I like the way I can make the sun "set" behind the foreground, and the way the enemies become stars in the sky. Fun game! I think I'd like it if the orbiting weapon had a little more weight/moved a little slower.
One of the most fun gameplays I've experienced this jam, really enjoyed the potential to develop some skill at the game, and wielding the battle star in an effective, beautiful way had a lot of appeal. My best score was 53, on average around 17-20. Very good work, Omaha. ・◡・
Making the "Battle Star" text at the top larger on replay, or adding some "click to play" text in the center would solve the confusion talecrafter experienced, I sometimes forgot to click again myself while playing a few dozen times. (〃 ̄ω ̄〃ゞ
I'll concede the part about improving the title text and providing a bit more direction. I was going for a minimalist appeal but might have gone too far.
Snazzy! I like the weapon mechanic a lot. The minimalist look really works, I think. Anything more elaborate and the visuals would have been busy enough to cause readability issues, possibly, so well done on that! The difficulty level was a little beyond me, but that didn't stop me from enjoying the game!
Got 15! The game design looks cool. The control feels a little bit awkward though. Eventually I learned some kind of spin move that seemed to work out but it definitely took practice. Also I think sometimes the attacking star thing went through enemies some times. Probably is nice on android. Good job!
Presentation is very good.
Time until the 'enemies' spawned was sometimes very long, which left me a bit confused.