I was about two minutes late to send it in for the Ludum Dare, oh well jam works I guess :\ It crashes a lot too. Other than that it's pretty good. It was written in C++ using SDL and all that jazz. I've updated it to feature less bugs, better movement, more clarification and stuff have fun.
The idea is that you can control cancer through cig nodes, which is pretty much a very broken whip that allows you to hop and climb around as well as 'slaughter' enemies. It's a very short, albeit difficult, platformer whose mechanics aren't shown very well in the early level.
You might get an error when running, something about MSVCRT or whatever, anyways, point is, I compiled the game using visual studios 2013, so you'll need the visual studios 2013 redistributable package: https://www.microsoft.com/en-us/download/details.aspx?id=40784 . Your computer might already have it, most of my friends had it anyways.
This game, like every other game I make, is meant to be difficult, but not in an unfair way (except that wall climbing, wall climbing is a bitch)
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IInventedPotatoSalad20 Apr 2015, 02:29
This gave me cancer, but in the best of ways. Kind of like that other time where I ate 100 hamburgers and then by the end of that week I had intercepted cancer right after, only to have been worth it.
Too hard for me. Sorry, but I can't waste time for fails while jumping without any progress. I like idea of mechanics and rude humor, and feel unsatisfied because can't see whole game.
Thanks for the comments, I've now made movement easier, made tutorial much more clear and easy and doubled the amount of levels (as well as refining old ones) :)
Difficult game. Much because the hit detection is not responsive. This is especially troublesome when the key doesn't want to unlock the door until it really touches it. That level where I have to carry the key with the nodes is horrible for that reason and the key doesn't want to regenerate sometimes. (It's nice that it resets into position if you lost it, but only works 3/4 at a time.)
I had to quit because it got too challenging. Not a good idea to have one hard part and then a harder part in a same level.
Kind of like that other time where I ate 100 hamburgers and then by the end of that week I had intercepted cancer right after, only to have been worth it.