
Cyber Butcher
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Cyber Butcher puts you in the shoes of your average everyday metroidvania boss. Our idea for this game was
to experience the game how the bosses of videogames would experience it in realtime, eg. players browsing
inventory for potions or pausing the game and going for a dinner in the middle of the fight. The boss (the player)
would be in no control during these events. Sadly we had no time to emphasize on this and we had to take a few
shortcuts there and there to get the game packed in time. Another bright idea was also to include some "hilarious"
dialogue which exaggerates the frustration of the boss character with cheesy one liners and f-bombs, you might
hear some of them although they might not be set up as intended.
Oh well it turned out pretty good for what it was worth, check it out :)
Required Download:
(Visual Studios 2013 Redist Package)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
CONTROLS:
WASD - movement
J - attack
You can punch enemies and crush them beneath your feet.
They are customizeable in the menu.
TEAM:
Aceeri & Infininete - Programming
Smilecythe - Graphics and sound
TOOLS:
C++ using Visual Studios 2013
Angel2D
LINKS:
http://smilecythe.deviantart.com/
http://infinine.weebly.com/ (horridly outdated)
Bug Fixes -----
uncommented line "theWorld.Add(z)" that was commented out at line 651 Hero.cpp (thus no throwables !)
Commented out platform jump (caused other machines to crash)
Moved "If ( health < 0 ) Killed()" to top of function (caused other machines to crash)
My personal favorite games from LD (try them out!):
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21736
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=22181
to experience the game how the bosses of videogames would experience it in realtime, eg. players browsing
inventory for potions or pausing the game and going for a dinner in the middle of the fight. The boss (the player)
would be in no control during these events. Sadly we had no time to emphasize on this and we had to take a few
shortcuts there and there to get the game packed in time. Another bright idea was also to include some "hilarious"
dialogue which exaggerates the frustration of the boss character with cheesy one liners and f-bombs, you might
hear some of them although they might not be set up as intended.
Oh well it turned out pretty good for what it was worth, check it out :)
Required Download:
(Visual Studios 2013 Redist Package)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
CONTROLS:
WASD - movement
J - attack
You can punch enemies and crush them beneath your feet.
They are customizeable in the menu.
TEAM:
Aceeri & Infininete - Programming
Smilecythe - Graphics and sound
TOOLS:
C++ using Visual Studios 2013
Angel2D
LINKS:
http://smilecythe.deviantart.com/
http://infinine.weebly.com/ (horridly outdated)
Bug Fixes -----
uncommented line "theWorld.Add(z)" that was commented out at line 651 Hero.cpp (thus no throwables !)
Commented out platform jump (caused other machines to crash)
Moved "If ( health < 0 ) Killed()" to top of function (caused other machines to crash)
My personal favorite games from LD (try them out!):
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21736
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=22181