Daunting Disorientation

Daunting Disorientation

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.20
coolness: 1.00
fun: 3.37
graphics: 3.94
humor: 2.21
innovation: 3.67
mood: 3.78
overall: 3.67
theme: 3.75
The game is sort of an amalgamation of An Unconventional Weapon and Companion. Cats and dogs are companions to us humans, but why not use them as weapons?

The game was written in C++ using SDL2. Music by Kevin MacLeod. Sounds made with sfxr.

You are lost in the woods and the night is falling. You have to find your way back to your cabin, but you can't recall where you came from. It's as if the forest around you is changing... There are monsters that roam the vast wilderness and you don't seem to have any weapons on your person...

There are 2 commands: attack (E) and defend (Q). These will alter your companion's behaviour. In attack mode your companion will attack everything and might wander off if the leash is not attached. In defense mode your companion will stay close to you and attack only aggressive animals. Attaching the leash by pressing R will cause your companion to follow you (even in attack mode). When it gets dark, you must defend yourself from the darkness by turning on your lantern (press F).

Each day the cabin will be further away and more monsters will spawn. Sleeping in your cabin restores health, oil and you gain xp. You can also upgrade your companion's stats (attack, defense, speed).

Controls:

WASD move

E attack mode

Q defend mode

F lantern

R leash

Space activate

Esc quit

IMPORTANT NOTE: changing out of the window will mess up texture alpha values (screen goes completely black), restart to fix

Sorry, didn't have time to draw cat sprites so you can't have cats named "Schrödinger"

TIPS:

- Spending the first nights in your cabin is essential as this is your only source of oil (around day 5 you can get oil from drops)

- Farm xp by killing animals to level up
Found a bug?
Tell us on Discord