
Deminescent
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Deminescent is a sort of Minesweeper in 3D with Descent-like controls.
The objective it to find the exit, and collect as many Blue cores as possible while avoiding Red cores.
The weapon allows the player to dematerialize blocks (left click) or analyze blocks (right click).
Analyzing blocks can give hints on where bonuses and traps can be found (in a 2-block radius), but when analyzed a block cannot be dematerialized anymore.
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Unfortunately the game has only a half-finished tutorial and no other levels since I had to deal with GUI issues making the built versions of the game crash...
I lost the last 6 hours on fixing a bug, then those GUI crashes. In the end it still crashes so I removed the GUI entirely. I hope I'll find a way to put it back in a post-jam build.
Apart from that the gameplay works (though the GUI displaying the score is missing), and you can still find the exit of the 1st level though there's no level 2.
I'll probably make some levels in a post-jam version, at least to test the mechanics further.
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Edit : GUI corrected, but only in the post-jam version (that's the only change between the two versions for now)
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Music : Büromaschinen - "Run" (http://freemusicarchive.org/tag/bromaschinen)
Everything else is from me (Sound effects made with bfxr, art with photoshop)
The objective it to find the exit, and collect as many Blue cores as possible while avoiding Red cores.
The weapon allows the player to dematerialize blocks (left click) or analyze blocks (right click).
Analyzing blocks can give hints on where bonuses and traps can be found (in a 2-block radius), but when analyzed a block cannot be dematerialized anymore.
-----
Unfortunately the game has only a half-finished tutorial and no other levels since I had to deal with GUI issues making the built versions of the game crash...
I lost the last 6 hours on fixing a bug, then those GUI crashes. In the end it still crashes so I removed the GUI entirely. I hope I'll find a way to put it back in a post-jam build.
Apart from that the gameplay works (though the GUI displaying the score is missing), and you can still find the exit of the 1st level though there's no level 2.
I'll probably make some levels in a post-jam version, at least to test the mechanics further.
--------
Edit : GUI corrected, but only in the post-jam version (that's the only change between the two versions for now)
--------
Music : Büromaschinen - "Run" (http://freemusicarchive.org/tag/bromaschinen)
Everything else is from me (Sound effects made with bfxr, art with photoshop)