
Diȼe
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Diȼe is my first ever Ludum Dare entry. If you're still wondering about my "weapon of choice" for the game and the title is not suggestive enough, you're going to fight with dice.
I chose a NES style, mostly to hide the lack of graphics as I'm not an art guy and no sound or music is included, as I'm not a sound guy either. Press Space to play and that's about it. Click on the colored dice falling from the sky to get some bonuses.
I'm all ears to questions, comments, bugs reports and harsh critiques.
This being said, enjoy!
ps. The screenshots are messed up because of their size, sorry for that.
== Changelog v1.1 (27/04/2015) ==
- You can collect medals everytime you defeat a monster
- You can press Space/Enter/Down to speed up the credits roll
- Some sounds were added
- The colored falling dice can not fall outside the screen anymore
- Colored dice fall from the sky a tad bit more often
I plan on adding a lot more to this but as the code is really messy I'm thinking of restarting it from scratch to better implement the new updates.
Softwares used:
GameMaker: Studio
PyxelEdit
paint.net
Side note: There's a chance I will work more on this game after the end of the event, therefore I'm looking for:
- a music guy (8bit, chiptune could be awesome but other genres are more than welcome)
- a sound guy (or I might as well loose a few hours using bfxr.net)
- an art guy (pixel art or not, animations if possible)
I chose a NES style, mostly to hide the lack of graphics as I'm not an art guy and no sound or music is included, as I'm not a sound guy either. Press Space to play and that's about it. Click on the colored dice falling from the sky to get some bonuses.
I'm all ears to questions, comments, bugs reports and harsh critiques.
This being said, enjoy!
ps. The screenshots are messed up because of their size, sorry for that.
== Changelog v1.1 (27/04/2015) ==
- You can collect medals everytime you defeat a monster
- You can press Space/Enter/Down to speed up the credits roll
- Some sounds were added
- The colored falling dice can not fall outside the screen anymore
- Colored dice fall from the sky a tad bit more often
I plan on adding a lot more to this but as the code is really messy I'm thinking of restarting it from scratch to better implement the new updates.
Softwares used:
GameMaker: Studio
PyxelEdit
paint.net
Side note: There's a chance I will work more on this game after the end of the event, therefore I'm looking for:
- a music guy (8bit, chiptune could be awesome but other genres are more than welcome)
- a sound guy (or I might as well loose a few hours using bfxr.net)
- an art guy (pixel art or not, animations if possible)