
Dim Sum Fusion Assassin
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Updated: v1.0.1 contains 2 fixes but no new features:
* the critical bug where the ui misses a number of seats update from the backend
* the minor rendering bug where the plate doesn't take up room until it appears which causes the customer to jump
1. Theme: An Unconventional Weapon
* The idea is that you are delivering poisoned food, which I haven't seen in many (any?) video games.
* Although it's not a typically conventional weapon in video games, I admit in real life it might be quite conventional.
2. Known Bugs & Quirks
* it's possible that a new customer will jump in and grab your poisoned noodles before it reaches the intended target. I've tried to mitigate this by adding a 1 second delay after they appear but before they are ready to eat, but at high levels if the target is at the far end it can be frustrating.
* There's no sound. Sorry, out of time.
3. How to Play
* There are 5 "Food" buttons on the left. Each will send out food along the track, and waiting customers will grab it as it goes by if they are interested in it (the order of their preferences don't matter).
* If you click the "Poison" button, the next food you send out will be poisoned.
* On the bottom of the screen there is a bar indicating your current target. Your goal is to poison that creature. But don't poison anyone else.
* Each customer will eat 2 food items before leaving.
* Each customer has about 30 seconds of patience. If they haven't seen any food they are interested in during that time, they will leave and the game is over.
* As levels increase, the number of seats increase, the number of potential creatures increase, and the number of potential foods increase.
* There is no end of game, the levels increase forever. Good luck!
* the critical bug where the ui misses a number of seats update from the backend
* the minor rendering bug where the plate doesn't take up room until it appears which causes the customer to jump
1. Theme: An Unconventional Weapon
* The idea is that you are delivering poisoned food, which I haven't seen in many (any?) video games.
* Although it's not a typically conventional weapon in video games, I admit in real life it might be quite conventional.
2. Known Bugs & Quirks
* it's possible that a new customer will jump in and grab your poisoned noodles before it reaches the intended target. I've tried to mitigate this by adding a 1 second delay after they appear but before they are ready to eat, but at high levels if the target is at the far end it can be frustrating.
* There's no sound. Sorry, out of time.
3. How to Play
* There are 5 "Food" buttons on the left. Each will send out food along the track, and waiting customers will grab it as it goes by if they are interested in it (the order of their preferences don't matter).
* If you click the "Poison" button, the next food you send out will be poisoned.
* On the bottom of the screen there is a bar indicating your current target. Your goal is to poison that creature. But don't poison anyone else.
* Each customer will eat 2 food items before leaving.
* Each customer has about 30 seconds of patience. If they haven't seen any food they are interested in during that time, they will leave and the game is over.
* As levels increase, the number of seats increase, the number of potential creatures increase, and the number of potential foods increase.
* There is no end of game, the levels increase forever. Good luck!