Looked rather nice, but gameplay-wise it seemed like you had two options - pure luck, or wait about a bajillion years for all of the mines to cluster close enough that they'd all be caught in the blast of the first! Could be fun with more work :)
Needs more clear scoring and some motivation to blast as many as possible - perhaps not going to the next level until you have blasted 80% of the balls?
That was cool, the early levels were a little hard without many balls but it was fun. Having the explosion last a touch longer the earlier the level would have been a nice touch, but overall you did a good job!
Good game with a great repeat play. I dont know if fits the theme. The idea ir very good and the chain reaction makes the player feels good like play with bubble plastic. Congratulations
This is a nice time waster game. In the beginning levels it was fun but as I progress and the difficulty (amount of mines to explode goal) it was based on luck. Maybe if you plan on developing this more, maybe have the mines move in a certain pattern and the random one can be like a see how many you can explode in x time?
I really like this ^_^ I think the difficulty curve is all flubbed up though. It should have started with a bunch of circles and gradually taken them away cause the game just got easier as it went. But still, it had me playing for quite a bit with such little interaction. Quite cool! ^_^
I like the mechanic. Though, by slowly increasing the number of dots, you do kind of have a reverse difficulty curve. More dots makes it easier, not harder.
Rather shallow gameplay, but I suppose thats a thing in this genre. Could use some music. I was at first under the impression that I was working through levels, I was wrong (?). This concept could really benefit from expanding into having win/lose conditions.
Very polished entry: nice visuals and audio. Gameplay-wise you could improve, like others said, by making it less lucky to complete a stage. Why not give every bomb a special ability and let the player pause the game so he can think tactically about the first detonation? Good game anyway. Very relaxing.
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Good entry though, good luck!
Shame I can't rate you on art, as I really like the style.
The initial RNG placement seems to be all that matters, and you just click anywhere and either win or don't.
Nice job :D
but after some time I got a headdache from the explosion sound :/
If I could change just one thing: the sound effects should move up through the scales to reinforce the sense of progression.