flowerpower
flowers as weapons.
must be played in 800 X 600
giant = "the end! thanks for playing!";
creative commons graphics from this two opengameart pages.
credit is due to their relative owners.
http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters
added:
less unwieldy controls.
slightly better text.
linux and mac and android version.
must be played in 800 X 600
giant = "the end! thanks for playing!";
creative commons graphics from this two opengameart pages.
credit is due to their relative owners.
http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters
added:
less unwieldy controls.
slightly better text.
linux and mac and android version.
Genres: adventure





Comments13
@jprogman I'm already working on a post jam version (but find myself overwhelmed with possibilities )
@victo RENE the fun in the mechanics do need to be tuned (tfuned ?)
@Demy yellow are commons, reds are also life, purple (spoiler)are distracting to the last second enemy (/spoilers) thanks for the encouragement BTW http://ludumdare.com/compo/2015/04/22/post-mortem-flowerpower/