
FormulaBlaster
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Aliens are invading! The world's last hope is a wrecked piece of alien tech than can shoot them down. Unfortunately, the only input it has uses algebraic positioning. On the plus side, it is able to pause time.
(Hint: first few levels the red aliens don't move, so the formulas are constant. "t" is required in the formula at level 3+ for the blue and green aliens.)
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So this was a last-minute turn around on what I had originally thought about at around 2PM today. Originally, this was going to be some sort of algebra hack-n-slash where you'd have to solve algebra problems to kill the monsters.
After much hair pulling, I took a step back and think this is far more approachable. It's far from polished and may break in weird ways still, but hey, that's 8 hours for you...
I considered dropping into the jam to add more than a couple of formula, maybe I'll expand this later, but I really needed some sleep anyway. Pity I hadn't stumbled on this idea to begin with instead of coming up with it on Sunday... :P
Branch is left open so as to deal with any bugs...
BONUS: Incidentally, the work for the original attempt is still intact -- try the following (vary the number at the end to get different formulas). It should be pretty obvious why I ended up feeling I couldn't get a solid game out of this attempt in the time allotted:
http://formulablaster.com/formula/render/simple/42/
http://formulablaster.com/formula/render/quad/83/
http://formulablaster.com/formula/render/twovar/123234/
(Hint: first few levels the red aliens don't move, so the formulas are constant. "t" is required in the formula at level 3+ for the blue and green aliens.)
---
So this was a last-minute turn around on what I had originally thought about at around 2PM today. Originally, this was going to be some sort of algebra hack-n-slash where you'd have to solve algebra problems to kill the monsters.
After much hair pulling, I took a step back and think this is far more approachable. It's far from polished and may break in weird ways still, but hey, that's 8 hours for you...
I considered dropping into the jam to add more than a couple of formula, maybe I'll expand this later, but I really needed some sleep anyway. Pity I hadn't stumbled on this idea to begin with instead of coming up with it on Sunday... :P
Branch is left open so as to deal with any bugs...
BONUS: Incidentally, the work for the original attempt is still intact -- try the following (vary the number at the end to get different formulas). It should be pretty obvious why I ended up feeling I couldn't get a solid game out of this attempt in the time allotted:
http://formulablaster.com/formula/render/simple/42/
http://formulablaster.com/formula/render/quad/83/
http://formulablaster.com/formula/render/twovar/123234/