How I Escaped The Dungeon of Torment

by musket
Overall★★★★★★★★★★4.10
Fun★★★★★★★★★★3.80
Innovation★★★★★★★★★★4.15
Theme★★★★★★★★★★4.60
Graphics★★★★★★★★★★4.48
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★3.94
Mood★★★★★★★★★★3.76
Coolness★★★★★★★★★★24%
"This is the story of how I escaped from The Dungeon of Torment! I was locked inside, forced to use skill and strength to fashion a weapon with pieces found in treasure chests scattered throughout the dungeon. The battles were long, but the prize was well worth the effort." -The Victorious.

Comments22

ChimericalJim20 Apr 2015, 03:53
This is an excellent game that really runs with the theme and offers lots of replay value as you try to improve on your time. My best so far? 56 minutes. Very enjoyable.
el_kloklo20 Apr 2015, 09:42
Very nice entry, really funny and lovely.
Malsanity
Malsanity20 Apr 2015, 09:44
39 minutes, 3 chainsaws :)
pavel_insight20 Apr 2015, 15:29
Interesting game, a lot of nice graphics and funny concept. :)
Stechas
Stechas20 Apr 2015, 15:53
Interesting concept with beautiful atmosphere. I wish I know to make such cool graphics :)
AtkinsSJ
AtkinsSJ20 Apr 2015, 15:54
Cool little game. :) Interesting idea, and nicely presented. I am apparently awful at it, with a score of 81 minutes.
zatyka
zatyka20 Apr 2015, 16:01
That was a fun little experience. Everything was well thought out and polished. I played through it a few times. 78 minutes was my best.
Iak20 Apr 2015, 16:08
I think there is a bug with hit chance (instead of adding up, it seems to only count the last item added).

That being said, pretty nice style and a very unconventional weapon indeed!
shcromlet
shcromlet20 Apr 2015, 16:27
Beautiful graphics, nice UI work.
longshorts
longshorts20 Apr 2015, 16:31
Excellent game. Very well set mood thanks to good graphics and audio. Certainly reminds me of Stick of Truth!

Top score after 2 tries was 62 mins. Seems the game favors damage over anything else :P
graebor
graebor21 Apr 2015, 01:07
Good amount of polish! I got out in 125 minutes - I feel like each item I placed didn't really affect my hose stats that much. I ended up placing everything on the far left end in an attempt to make a noticeable difference in my attributes between rounds.
mortus
mortus21 Apr 2015, 17:22
Pretty fun idea, I loved the containers with draggable loot, reminds me of Ultima Online a lot. :D

I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.
EpaceGamesauthor21 Apr 2015, 18:04
Yup, hit chance is broken...
stats.hitchance = itemStats.hitchance;

Should have been:
stats.hitchance += itemStats.hitchance;
Solifuge22 Apr 2015, 19:42
This was a really cute take on the theme, and surprisingly well constructed and polished for a compo entry! Feels like something you'd see on a Flash Game arcade site. I managed to get out in 56 minutes thanks to a Speed and Crit Chance based weapon build. Thanks for the game!
Team-KwaKwa22 Apr 2015, 20:06
Interesting concept, but I felt it missed something to be really funny. I like the mood and the narrative behind.
Garris23 Apr 2015, 21:56
Loved this game! It was clever, cute, and fun! The graphics were very nice and the music fit the feeling of the game. Really enjoyed attaching different garden tools to my hose, and seeing how it affected my hits! Great job!
TEAM-TIGER24 Apr 2015, 01:40
my team wanted to a macguyver style make weapons out of random things game, but we couldn't think of a good idea. you nailed it. well done.
Timm63826 Apr 2015, 09:32
I like it, really.
FrederickK2 May 2015, 04:27
What a wonderful entry!
Loved how you solved the theme!
Good job! :)
TwiiK
TwiiK9 May 2015, 17:11
Really fun. Extremely polished. No source though, isn't that required for compo entries?
EpaceGamesauthor11 May 2015, 18:04
Added link to submission page; source available through the webpage the whole time.

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