Please notice that your game does not fit in a 1280*1024 screen, as the storage house, and the hoffice with green stuff does not display (but the mouse can go under.
It misses some goal, I've stopped after reaching 100.000 dollz.
I felt really overwhelmed when the game first started you had like 10 things to build and no idea what any of them really do, some form of tutorial introducing things one by one would've been nice. And also there was no clear goal (maybe there is none) i was just getting more and more money but not really knowing why.
I was really looking forward to something more in a strategic direction, but sadly as soon as I start to move the camera the mouse becomes unusable (can't really move it, it just shakes a little).
I really enjoyed this game and can see its potential. My notes as I played were:
- Took me far too long to realise that I needed to buy new beds to be able to hire more workers. I thought that 'quarters' was referring to a quarter of a year and that I had to wait. - Since there's no way to tell how many workers can work in a lab, or how utilized that lab is, I just had to guess and buy a bunch of labs just in case. - I'm not sure if there actually is an end goal, since there was no number specified, but I definitely got to the point that my numbers were skyrocketing. - The one thing this game is missing to me is conflict. There's nothing to drive you to the goal other than the goal itself. It would be nice if there were some kind of measure of progress against an AI or something. This could be faked of course, but it would add some tension and it could be a race to get off the planet first. - I liked seeing the uranium barrels fill up. Nice touch.
Wouldn't start (Win7 64-bit), on top of that, BitDefender detected the .exe as 'infected' (just after I tried a compatibility profile). It might be fine, but i'd rather not take the risk, sorry :-/
Good game, I got stuck on it trying to make most money so it is definitelly catchy. It would be nice though if I could see the status of the worker, where and why is he going there and also status of the facilities as I wasn't sure if there is some time needed for usage. Just some UX stuff, the core design is good and fun! :)
Took me a minute to get the hang of it. but I really enjoyed it. I had issues with the mouse not wanting to move. which made things kind of annoying. but other than that no issues
Don't see much of this genre around here. I think it lacks a more detailed tutorial but overall is a very nice game. After a while I got hang of things and started understanding what exactly I hd to do. Good entry!
Comments22
It misses some goal, I've stopped after reaching 100.000 dollz.
- Took me far too long to realise that I needed to buy new beds to be able to hire more workers. I thought that 'quarters' was referring to a quarter of a year and that I had to wait.
- Since there's no way to tell how many workers can work in a lab, or how utilized that lab is, I just had to guess and buy a bunch of labs just in case.
- I'm not sure if there actually is an end goal, since there was no number specified, but I definitely got to the point that my numbers were skyrocketing.
- The one thing this game is missing to me is conflict. There's nothing to drive you to the goal other than the goal itself. It would be nice if there were some kind of measure of progress against an AI or something. This could be faked of course, but it would add some tension and it could be a race to get off the planet first.
- I liked seeing the uranium barrels fill up. Nice touch.
Reminds me of this entry from LD29: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5862