Junk room

Junk room

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.33
fun: 2.19
graphics: 1.90
humor: 3.05
innovation: 1.95
mood: 2.16
overall: 2.10
theme: 2.76
AGTUNG: You don't want to play this. NEXT.
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CONTROLS:

JUMP: Space bar or tap/¿click? on the left side of the screen
ATTACK: Shift or tap/¿click? on the right side of the screen

R or TAP:
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My first game programmed with actual coding using Phaser.io

>game

hahahahah nope.

The game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like:

*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.

I wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.

PS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.
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