Dotger
A little arcade game made with Haxe and Haxegon
Game status: Playable but UNFINISHED.
Preferably on Windows rather than HTML5, since it can be laggy.
Controls
* Move: WASD/Arrow* Music/Mute: M (only mutes music and not sfx. only works in-game, not in the menu)
TODO:
* Collision between debris and proper kill animations.
* Player gain speed and loose color saturation depending on size.
* Tweak spawning cooldown, speeds, etc. to make it hard but fair.
* Get better music and sounds.
* Polishing.
* Clean the source code or kill myself.




Comments10
Waiting for the finished version :)
Consider makenig controls a bit smoother in the final game.
@mr-houdini @jolix It's playable!
@kabalatrance I'll look into that. I kinda lika how it plays right now, tho I'm sure it's just because I got used to them.
@wwwhizz That was the idea, to make it simple enough so I can make it on 3 days (actually took me almost the whole week) and do it with a new language/framework to push me to learn new things.
@bombjack Due to engine limitations, can't make it to work on phones. Maybe in the future? We'll see.
@peter-jonsson Yeah, I know, right? It's just that I have no idea how to make proper sounds and music. I added both, but still they feel like they don't belong to the game. :C
The circle in the center doesn't feel that hypnotic, or it pumps harsh (since the difficulty is based with the music). I've felt the change of BPM in the music, I liked how the visual and mood elevated with it as well. I've downloaded the windows version so I can play again later. (posted a score below this comment) Great game :D