
Kitten
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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About
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Legends tell about 7 stones of power. If one were to obtain all 7, a great power would be granted unto that being.
Dependencies (linux)
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To run this game, you must have SDL2 installed on your system.
Simply install it from apt-get and it should work:
$ sudo apt-get install libsdl2-2.0.0
If that doesn't work, try using the development package:
$ sudo apt-get install libsdl2-dev
Installation
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No extra steps are needed. Just be sure that the 'assets' directory is on the same one where the application is.
Instructions
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Gamepad is strongly advised!
Keyboard:
- Use 'A' and 'D' to move
- 'spacebar' jumps
- Aim and fire with the mouse
Gamepad:
- Use the left stick to move and the shoulder buttons to jump
- Aim with the right stick and shoot with the trigger buttons
*I only tested using a XBox 360 wired gamepad, so I can't assure that any other will work. If your gamepad isn't custom, it'll probably work fine.
If the game finds a gamepad it doesn't support, it'll crash!!
Tools:
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Language: C
Libs: SDL2, GFraMe
Editor: vim
Pixel art: GIMP
Tile editor: Tiled (with custom plugin)
Sfx: Bfxr
Song: Benjamin Soule's VMML
Timelapse: Chronolapse (will render it on Blender, later)
I reused 2 code snippets, from previous projects (on my github, and that I announced on my "I'm in!" post):
- Code to render part of a tilemap to a camera
- Base code for the Tiled plugin
Edits:
--------------------------------------------------------------------------------
2015/04/21 - Created a release on github and modified the link here (so I can fix bugs and stuff)
2015/04/21 - Fixed a bug on the Linux version. It (probably) only happened on systems that doesn't support SEEK_END as the fseek target. The patch can be seen here: http://pastebin.com/4gkrpMB9
--------------------------------------------------------------------------------
Legends tell about 7 stones of power. If one were to obtain all 7, a great power would be granted unto that being.
Dependencies (linux)
--------------------------------------------------------------------------------
To run this game, you must have SDL2 installed on your system.
Simply install it from apt-get and it should work:
$ sudo apt-get install libsdl2-2.0.0
If that doesn't work, try using the development package:
$ sudo apt-get install libsdl2-dev
Installation
--------------------------------------------------------------------------------
No extra steps are needed. Just be sure that the 'assets' directory is on the same one where the application is.
Instructions
--------------------------------------------------------------------------------
Gamepad is strongly advised!
Keyboard:
- Use 'A' and 'D' to move
- 'spacebar' jumps
- Aim and fire with the mouse
Gamepad:
- Use the left stick to move and the shoulder buttons to jump
- Aim with the right stick and shoot with the trigger buttons
*I only tested using a XBox 360 wired gamepad, so I can't assure that any other will work. If your gamepad isn't custom, it'll probably work fine.
If the game finds a gamepad it doesn't support, it'll crash!!
Tools:
--------------------------------------------------------------------------------
Language: C
Libs: SDL2, GFraMe
Editor: vim
Pixel art: GIMP
Tile editor: Tiled (with custom plugin)
Sfx: Bfxr
Song: Benjamin Soule's VMML
Timelapse: Chronolapse (will render it on Blender, later)
I reused 2 code snippets, from previous projects (on my github, and that I announced on my "I'm in!" post):
- Code to render part of a tilemap to a camera
- Base code for the Tiled plugin
Edits:
--------------------------------------------------------------------------------
2015/04/21 - Created a release on github and modified the link here (so I can fix bugs and stuff)
2015/04/21 - Fixed a bug on the Linux version. It (probably) only happened on systems that doesn't support SEEK_END as the fseek target. The patch can be seen here: http://pastebin.com/4gkrpMB9