Very interesting battle mechanic. I like the concept. Very satisfying finally killing that boss worthy of it's own Final Fantasy final level. Not sure I would cause this an unconventional weapon, more of an unconventional game mechanic. Good job though, hopefully you figure out those minion bugs.
Beautiful graphics! Nothing happened when my shields went negative, but that allowed me to actually beat the boss :) Loved the art and the destruction particle effect! I hope you figure out the bugs and add some sound too, this could be a sweet game
Yeah, quite good graphics! ヽ(^。^) It's unfortunate that the boss has no dynamic attack patterns or movement behaviors, and the HP is just.. too high, or maybe the player's damage is too low. Even with some dynamic boss AI, I don't think I would stick around to try and beat him if it turned into a grind. Hope you can figure out the collision the bugs!
The thing I loved the most was the graphics, really nice art. Besides, mechas and lolis are awesome! Too bad you couldn't finish the rest in time! Oh, my HP reached zero and I didn't die :P
Thanks for rating my game and leaving feedback! This game seems EPIC! I agree with others that the boss had too much health. I also think that the controls, while original, were a little difficult for me to grasp and I wound up kinda just buzzing around most of the time.
The graphics are great and the idea is cool, but I think the gameplay could just use a little more polish (obviously something you can do post-compo). :)
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Great job I must say.
some sounds would have increased the impact of the attacks drastically
Oh, my HP reached zero and I didn't die :P
The graphics are great and the idea is cool, but I think the gameplay could just use a little more polish (obviously something you can do post-compo). :)
Thanks again and take care!