Makeshift Defense postmortem
So… that was my 7th LD. The first thing that came to my mind when seeing the theme is to kill hordes of enemies with crazy random weapons like 10 ton weights and exploding sky rockets. Pretty creative eh?


I took my time thinking out the concept and some of the weapon types before starting any coding. I spent about 10 hours coding, mostly on day 2.
So, there are these humanoids that are trying to get to the other side, and on each level you have different single-use weapons at your disposal which require various tactics to use effectively. I ended up with 9 weapon types, which hopefully keep the game interesting until the 12 levels are completed!

This is the first time I used only hand-coded pixel art (except for the backgrounds, which were made with Evolvotron). Last time I made some 6×6 pixel art, now it’s 8×8, and I think it still looks OK. I guess 10×10 will be next!
The first thing I drew was a cute Peach sprite. A game where you blow up and smash Peaches into pulp seemed pretty appropriate to me after the Anita Sarkeesian debate. We routinely blast men to bits, so why not women? But don’t worry, I added a Mario sprite as well, so you can sate your bloodlust for men as well! As development progressed, my ideas about weapons got crazier, and… well… have look for yourself!


Source: ludumdare.com archive