Ludum Dare 32 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 32 games

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Late LD-32 Postmortem

For LD-32 I made a game called “Fun with Vacuums”. I entered the Jam with no expectations and I am satisfied with the game I was able to produce. This is what I submitted.

S-LAYER Post-Mortem

S-LAYER is my sixth Ludum Dare Game Jam entry, and my third successful entry in a row. It’s not the first shmup I’ve made; that distinction goes to Hitotsu – Last of the…

Slick: Post-mortem

For my second Ludum Dare, with limited time, I did a pretty decent job. Slick was originally supposed to be a game about protecting your family’s land from corrupt…

Blanket Girl Post-Mortem

We entered the LD32 Jam as our second jam (the last being LD28), and after three days of sleepless nights and good fun we came up with probably one of my favorite…

KADOOMERANG Postmortem

I haven’t written up a post on this since it went up, so I figured I ought to do a postmortem at least. KADOOMERANG was an interesting project, even if it wasn’t my most…

Cupid’s arrows – Postmortem

Hello Guys, first off thanks to all the people who played my game so far, especially those who dropped me a line in the comments. If you haven’t played my game yet, here…

Fjuffy teh microspective

I don’t like the word “Post mortem”. It indirectly implies that something is dead on delivery. A game comes alive first when it is played. That said, here are a few key…

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