Monster Pillow Fight

Monster Pillow Fight

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.24
fun: 2.00
graphics: 3.43
humor: 3.00
innovation: 2.52
mood: 2.41
overall: 2.24
theme: 3.33
NO SOUND

NO OBJECTIVES

AUTOMATIC MULTIPLAYER with anyone else playing at the time

Pillow fight with a piggy-backing monster buddy.

wasd / left stick / arrow keys - move

ctrl / z key / X button(XBox 360 gamepad) - swing monster

space / A button - jump

didn't get to character choices, sound, other feedback

networking was pretty last minute and may have major problems but it worked smoothly in tests.

[BUG FIX] - enabled multi-player hits

In the spirit of bug-fixing, I have added this function to transmit the message that a connected player was hit.

[RPC]

public void GetBapped()

{

GetEnergy();

Instantiate(effectBank[EffectTypes.GetHit].particlesPrefab, transform.position + Vector3.up, Quaternion.identity);

if (!character.networkView.isMine)

character.networkView.RPC("GetBapped", RPCMode.OthersBuffered);

}

When any player is hit, both players get energy like they do from hitting the bouncy spheres. this was the intended behaviour
Found a bug?
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