RingCastle

co-authored: @elliottd
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★2.82
Graphics★★★★★★★★★★4.30
Audio★★★★★★★★★★3.21
Mood★★★★★★★★★★4.04
Control a nameless Knight to explore a windswept castle ruin.

"when each day is exactly the same as the last, the concept of progress dissolves. repeating the same events makes the idea of change inaccessible"

Controls
Left Click : move to / interact
Right Click : Throw object


We are working on a post-jam version which is currently just a few more bug fixes and aesthetic changes.
The HTML5 player on the itch.io page is a post-submission version!

screenshot
Tools: Unity

Comments23

James Clark
James Clark6 Oct 2020, 02:51
Love the aesthetic and movement. Well done!
Quoclon
Quoclon6 Oct 2020, 02:55
Pretty wild aesthetic, art, and animations. I had a bit of a hard time figuring out what I had to do. But I felt like the game is the beginnings of something really interesting!
Bicheste
Bicheste6 Oct 2020, 02:56
The aesthetic is amazing! big Diablo 2/Darksouls vibes here. On the other side could use some polish on the gameplay, on the first room while moving to the left I clipped trough the level near the ledge. Overall, good job!
Jenny Bourke
Jenny Bourke6 Oct 2020, 03:00
This art is absolutely fantastic I love the pixelated aesthetic!! The colors are fantastic and I loved moving around this game so much
BinaryPrinciple
BinaryPrinciple6 Oct 2020, 03:01
Really nice visual. I have to ask, was this done by casting a lower render image from the original camera? Like in short hike.
Overall really good, please keep developing the idea.
Adil6 Oct 2020, 03:05
That's so funny, I just toke this kraken or crab and was running with him, I couldn't break him, but I'm happy that nothing bad happened to him. On first look, this game has very depressive atmosphere, but mechanic of throwing is great, loved sounds too, good game
DMac
DMac6 Oct 2020, 03:08
Would have loved some combat. The low res, small pallete works really well, as does the subtle sound of chain mail footsteps.
tomcooper
tomcooperauthor6 Oct 2020, 03:13
@dmac me too man ahah we are going to work on adding some simple sword combat and puzzles. we def didn't get everything done in the time.
tomcooper
tomcooperauthor6 Oct 2020, 03:15
@binaryprinciple Yeah! exactly, we have the game camera render to a low res render texture to get the pixelated look.
Griddolini
Griddolini6 Oct 2020, 23:32
Gives me some spooky lothric castle vibes, I dig it. Could use some more content but I'm sure you know that, good job for such a short time
cyphyrGriffon7 Oct 2020, 02:35
This was a cool looking and sounding asthetic! I didn't know what I was supposed to do, to, so I just broke all the barrels I could before a random door told me I was done, but I enjoyed the process. Good work on the jam!
Eugenik
Eugenik7 Oct 2020, 10:58
Beautiful visuals!
Kate907 Oct 2020, 16:20
Interesting! I dont know what has happend! Explored a bit, whent through some door and then the sudden end! I love the forgottem realms like touch in the game! And audio, lovely!

Unfortunately graphic causes me feeling unwell...
ryzy27
ryzy277 Oct 2020, 16:26
Definitely looks unique. Unfortunatelly it's a bit nausiating when the camera is moving and a lot of pixels are changing.

Atmosphere is great. I'm not sure if combat is what this game needs. I'd rather go in the story and puzzle direction. Great sounds aswell!
Hamus7 Oct 2020, 19:02
Honestly stunning aesthetic work here. Really gorgeous and moody exploration of an environment. The audio also helps greatly to sell the atmosphere.
Chocolat-Endive
Chocolat-Endive8 Oct 2020, 11:16
Ok that's a really interesting prototype. As others have said, it has some kind of dark souls vibe. I would enjoy a longue game like this, maybe with some puzzle with the barrels/objects, and some slow combats.

I would really enjoy to explore this world a little more. Super moody game, I liked it.
DrEvilBrain
DrEvilBrain10 Oct 2020, 04:29
Love the Diablo 1 aesthetic. I found that you could prop surf off of the lizard thing by jumping through it after picking it up. Was pretty fun.
honey15 Oct 2020, 19:10
The artstyle and overall mood is definitely the strongest part of this game, but still I feel like you could use a bit more of LUT or some tweaking of it. The sound design is great and puts in really deserted, lost feel, very moody indeed. I don't quite get why are you able to pick up and throw object when there's no need for it during the whole playthrough? I was constantly picking up stuff and expecting I could use it somehow, but never did. Still had some time throwing stuff around, but I didn't know how to add some force to throw, so I couldn't throw those lizards of the roof. Why the mechanic was there?

Anyway, cool project, I'm really interested in what comes out of it!
Meatball
Meatball18 Oct 2020, 16:12
Very cool - the pixelated visuals really add to the sense of mystery. Looking forward to more!
Jesús González
Jesús González25 Oct 2020, 14:46
The animation is excellent and also the sound and mood.

I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.
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