Control a nameless Knight to explore a windswept castle ruin.
"when each day is exactly the same as the last, the concept of progress dissolves. repeating the same events makes the idea of change inaccessible"
Controls Left Click : move to / interact Right Click : Throw object
We are working on a post-jam version which is currently just a few more bug fixes and aesthetic changes. The HTML5 player on the itch.io page is a post-submission version!
Pretty wild aesthetic, art, and animations. I had a bit of a hard time figuring out what I had to do. But I felt like the game is the beginnings of something really interesting!
The aesthetic is amazing! big Diablo 2/Darksouls vibes here. On the other side could use some polish on the gameplay, on the first room while moving to the left I clipped trough the level near the ledge. Overall, good job!
Really nice visual. I have to ask, was this done by casting a lower render image from the original camera? Like in short hike. Overall really good, please keep developing the idea.
That's so funny, I just toke this kraken or crab and was running with him, I couldn't break him, but I'm happy that nothing bad happened to him. On first look, this game has very depressive atmosphere, but mechanic of throwing is great, loved sounds too, good game
This was a cool looking and sounding asthetic! I didn't know what I was supposed to do, to, so I just broke all the barrels I could before a random door told me I was done, but I enjoyed the process. Good work on the jam!
Interesting! I dont know what has happend! Explored a bit, whent through some door and then the sudden end! I love the forgottem realms like touch in the game! And audio, lovely!
Ok that's a really interesting prototype. As others have said, it has some kind of dark souls vibe. I would enjoy a longue game like this, maybe with some puzzle with the barrels/objects, and some slow combats.
I would really enjoy to explore this world a little more. Super moody game, I liked it.
The artstyle and overall mood is definitely the strongest part of this game, but still I feel like you could use a bit more of LUT or some tweaking of it. The sound design is great and puts in really deserted, lost feel, very moody indeed. I don't quite get why are you able to pick up and throw object when there's no need for it during the whole playthrough? I was constantly picking up stuff and expecting I could use it somehow, but never did. Still had some time throwing stuff around, but I didn't know how to add some force to throw, so I couldn't throw those lizards of the roof. Why the mechanic was there?
Anyway, cool project, I'm really interested in what comes out of it!
The animation is excellent and also the sound and mood.
I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.
Comments23
Overall really good, please keep developing the idea.
Unfortunately graphic causes me feeling unwell...
Atmosphere is great. I'm not sure if combat is what this game needs. I'd rather go in the story and puzzle direction. Great sounds aswell!
I would really enjoy to explore this world a little more. Super moody game, I liked it.
Anyway, cool project, I'm really interested in what comes out of it!
I just walked and walked until the game ended, while I have no problems with walking simulators, the picking up things mechanic was a little confusing, as it hints at it being useful but really isn't. But I really liked the game.