Mortpuno. At least for me it seems to feel slightly more awkward not completing an atmosphere centric game then "normal" game mechanics... this beeing said, this is Mortpuno.
My goal was to confront the player with a dilemma of choice, comparable to the morally catch questions, the german armed forces used to ask draft dodgers.
I wanted to elaborate on the silhouettes, the persuasion by the instructor as well as the music.
.:: Mild spoiler alert (maybe you want to play first before continuing) ::. Because people keep asking: There is in fact an ending to discover, representing the "unconventional weapon" you always have at hand!
Thanks for playing, thanks for comments & critic Celt (@dr_c3lt)
Made with Unity, Spine, Photoshop, Cubase, Band Garage, Bfxr, Gunfire Effects Generator (webaudio.prototyping.bbc.co.uk/gunfire/) FreeFont (http://www.dafont.com/my-type-of-font.font)
I was so stuck on who to terminate, I just used a random number generator. And then, of course, I found out the game wasn't over yet.
Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway. The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.
I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.
Very interesting concept. I wasn't sure what to make of it. It moves very slowly, a little too slowly but I did get excited about the moral and psychological stuff going on when you have to make a choice.
I really love the "Bounciness", or whatever it is that makes the characters feel alive. And the game feels very... overwhelming, only problem is that after killing a few people i felt bad and It made me wanna stop "playing".
the game drew me in to discover a way out but I have to admit, I failed. What do I have to do to get to the ending? I tried not doing something, shooting the same side, pushing other keys etc and now I feel a bit stupid. Not good if a game leaves me like that. Please give some more hints!
Great atmosphere, the music fits perfectly. The art style is consistent and I like the premise behind it. If I had any criticism it would be that the scrolling text about each character takes so long that it takes a long time to get to the end if you read it all. Thanks for an interesting submission!
Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.
Wow, I wasn't expecting something as deep as this. Really, really moving. The art style, the perfect music, the subtle animation that makes the characters look like breathing heavily, the long moment after each choice, the impact of the bullet; everything was perfectly forged to make me feel the weight of my decisions. Every choice was hard. Sometimes I was trying to save someone, but then a new character with a sadder story appears. I can't give a 5 stars on Fun and Humor for obvious reasons, but on the rest, you sir deserves more than the scale supports. Oh, and I'll be waiting until someone gives a hint as how to achieve the ending, I'm really curious! Magnificent job, even more for a Compo entry!
Thanks everyone for your comments and critics so far, i really appreciate it! I'm really not sure if i should spoil the possible outcome, i tend not to do so :) But people were really close based on the comments, i had to check there's no bug...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?