Mortpuno

by celt
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★2.22
Innovation★★★★★★★★★★3.57
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.41
Audio★★★★★★★★★★3.47
Humor★★★★★★★★★★1.64
Mood★★★★★★★★★★3.85
Coolness★★★★★★★★★★57%
Mortpuno.
At least for me it seems to feel slightly more awkward not completing an atmosphere centric game then "normal" game mechanics...
this beeing said, this is Mortpuno.

My goal was to confront the player with a dilemma of choice, comparable to the morally catch questions, the german armed forces used to ask draft dodgers.

I wanted to elaborate on the silhouettes, the persuasion by the instructor as well as the music.

.:: Mild spoiler alert (maybe you want to play first before continuing) ::.
Because people keep asking: There is in fact an ending to discover, representing the "unconventional weapon" you always have at hand!

Thanks for playing, thanks for comments & critic
Celt (@dr_c3lt)

Made with
Unity,
Spine,
Photoshop,
Cubase, Band Garage,
Bfxr,
Gunfire Effects Generator (webaudio.prototyping.bbc.co.uk/gunfire/)
FreeFont (http://www.dafont.com/my-type-of-font.font)

screenshot

Comments22

Pat AfterMoon
Pat AfterMoon20 Apr 2015, 02:36
Very strange, intriguing...
Is there something special happening after a number of "proceeding" ?
Does the decisions have consequences ?
ViKing Games20 Apr 2015, 02:36
I was so stuck on who to terminate, I just used a random number generator. And then, of course, I found out the game wasn't over yet.

Fantastic mood, you pulled off the hard decisions and sadness really well. The audio did a good job adding to that, too. I found it especially interesting that whoever you don't kill stays for the next round, since someone you save may end up dying later anyway.
The graphics fit the game well, but they felt a bit flat and sometimes out of place. Still good though.

I didn't get to the ending, if there is one. I stopped playing after 4 or 5 deaths.
sydan
sydan20 Apr 2015, 02:44
Very interesting concept. I wasn't sure what to make of it. It moves very slowly, a little too slowly but I did get excited about the moral and psychological stuff going on when you have to make a choice.
Multiplexor
Multiplexor20 Apr 2015, 02:52
I really love the "Bounciness", or whatever it is that makes the characters feel alive. And the game feels very... overwhelming, only problem is that after killing a few people i felt bad and It made me wanna stop "playing".

Very well put all together!
igorfelga20 Apr 2015, 03:03
Great atmosphere, nice graphics and i like the audio.

Strange felling kill someone like that.
LTPATS20 Apr 2015, 04:25
Pretty dark game, interesting concept. Not sure where the theme fit in, maybe something like your mind / decisions / judgement is the weapon?
Ysty
Ysty20 Apr 2015, 12:30
Really cool idea. I love the look.
pixzleone20 Apr 2015, 18:31
Nice idea, but a bit strange and depressive. Nice mood.
10FingerArmy
10FingerArmy20 Apr 2015, 18:33
the game drew me in to discover a way out but I have to admit, I failed. What do I have to do to get to the ending? I tried not doing something, shooting the same side, pushing other keys etc and now I feel a bit stupid. Not good if a game leaves me like that. Please give some more hints!
chromebookbob
chromebookbob20 Apr 2015, 18:36
Great atmosphere, the music fits perfectly. The art style is consistent and I like the premise behind it. If I had any criticism it would be that the scrolling text about each character takes so long that it takes a long time to get to the end if you read it all. Thanks for an interesting submission!
PixelMind20 Apr 2015, 18:36
Hot or not with peoples' lives. Weird game in a good way.
MrDave
MrDave20 Apr 2015, 18:37
The mood and style are fantastic and thought provoking. I would like to see this mechanic used as part of a larger game.
ObscenelyTrue
ObscenelyTrue20 Apr 2015, 19:15
Intriguing, disturbing, unsettling... unconventional. Thank you.
GeorgeBroussard21 Apr 2015, 03:01
Loved the mood and setup. The tweening on the silhouettes was great. I really tried to find the end but was stumped, too. Tried idling and doing nothing, tried shooting the same one over and over, looked for other keys, tried to turn the turret.

Great idea and concept.
thejash22 Apr 2015, 08:11
I don't quite get it either. A bit too slow. Perhaps the unconventional weapon is to not do anything? Intriguing idea though.
HotBoxGames
HotBoxGames22 Apr 2015, 09:10
Good atmosphere! I tried a while to get the ending but couldn't figure it out :( kept me interested enough to keep trying though!
F. Wiktora23 Apr 2015, 00:55
The mood is very strong in this. It's a bit depressing for me, but it's really not bad!
ianburnette
ianburnette23 Apr 2015, 02:26
Wow, THAT made me uncomfortable ...
ito1234567891 May 2015, 11:59
EXTREMELY SLOW. Just because of that 4/5.
freeholdgames6 May 2015, 16:30
Hah, very nice, thought-provoking entry. I enjoyed the stately pace.
Marcos Rodrigues7 May 2015, 02:45
Wow, I wasn't expecting something as deep as this. Really, really moving. The art style, the perfect music, the subtle animation that makes the characters look like breathing heavily, the long moment after each choice, the impact of the bullet; everything was perfectly forged to make me feel the weight of my decisions. Every choice was hard. Sometimes I was trying to save someone, but then a new character with a sadder story appears. I can't give a 5 stars on Fun and Humor for obvious reasons, but on the rest, you sir deserves more than the scale supports.
Oh, and I'll be waiting until someone gives a hint as how to achieve the ending, I'm really curious!
Magnificent job, even more for a Compo entry!
Celt
Celtauthor8 May 2015, 12:26
Thanks everyone for your comments and critics so far, i really appreciate it! I'm really not sure if i should spoil the possible outcome, i tend not to do so :) But people were really close based on the comments, i had to check there's no bug...

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