Hey, funny game! But I cannot get past the third level :)
Music is appropriate, I like the home menu too.
From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
I'm a big fan of the whole "grabbing enemies and knocking them into each other" premise, but why can't I see the range of my grab? As it stands, I have about a 50/50 chance of actually grabbing an enemy or misjudging the distance and slamming right into them.
Really cool idea. It's almost as if you're controlling a pacifist player without any weapons but then you grab them and smash them together and it's all like supplies, little guys! gotcha.
I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.
I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.
The gameplay is creative and interesting and graphics looks good. But it still needs a bit more explanation (like what 'lock' stands for and when a level is cleared). After adding this it would be better.
I want to start off by saying that I liked the game and the idea. It is simple, yet fun. Still, some things from a design point of view: - I wish I was able to see a grab animation/graphic to gauge what my range is - Enemies spawning in circle maybe isn't the best idea - Retaining speed through levels can be painful
My best is 2100. The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it. Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves. On new level you should set speed to its initial value, I had some very fast start sometime... :)
Comments19
Music is appropriate, I like the home menu too.
From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
I like games that have a 1st-person control perspective but are top-down views because I think it adds a challenge that at first feels strange to control (at least for me) but becomes natural with practice.
I had a little difficulty understanding when my weapon (pressing space) would capture a little creature or not. Sometimes I expected it to work, but instead I died :( and cried. No jk I didn't cry but I was maybe a little bit sad.
Overall good work!
Also +1 for supporting Linux :)
Still, some things from a design point of view:
- I wish I was able to see a grab animation/graphic to gauge what my range is
- Enemies spawning in circle maybe isn't the best idea
- Retaining speed through levels can be painful
The game is a lot more fun when you have your range zone in mind. Maybe you could skip the pain for the new player by just showing this zone. Or maybe just flash it when the player attempt to use it.
Once I discover monsters were crashing into each other even without my lock, I just used it to go outside of the initial monster circle then I was just running around waiting for them to destruct themselves.
On new level you should set speed to its initial value, I had some very fast start sometime... :)