The character moves WAY too fast for me. The buildings are nice and the swing animation looks sweet. I tried playing a few times because it looked nice but couldn't get around the super fast movement.
Cool game, good mechanics, and nice ambiance. Definitely would be better with more content, and also some feedback (like a death animation instead of flashing immediately to the title.)
About the speed I don't know what to say because in my test I had no problem controlling it and progressing.
For the slowing at 14000 souls thanks for pointing that out I will check what I can do to enhance the performances.
For the content I wanted to add more like different enemies and types of attacks. I realized I was seeing too big so I had to cut to have a chance to finish my game in time. But I agree a death animation would not be luxury.
Wow, it took me a while to figure out the controls. I agree, the character moves a bit too fast and I was running down the rooftops all the time. All in all, it's a nice little game - but to be honest, I don't see the "unconventional" weapon here...
Nice little rogue-like platformer. I like the randomly generated building layout. It seems a bit buggy at times, sometimes I'd fall through a rooftop as if the collider didn't generate in the correct spot along with the building. The controls could probably use some refinement, but I found it simple enough to move the character from building to building. More content/sounds would be nice, but as we all know it's tough getting a finished product up within the limited time available, which is part of the fun ;)
too fast for control reaction (lag in jump). Suggestion: bind "start game" to 1 (or the attack key) to avoid using the mouse click to start and have a quick retry.
The artwork and character animations look very nice. I'm not too sure how the sword is unconventional, unless I missed something. As others are saying, the character movement was a bit fast. Good work on generating a new building layout every game!
I fell so many times and got frustrated. The jump height is way too high and player movement is too fast to control accurately. Also some roofs seem to not have a walkable surface.
Nice game after I got used to the characters speed and height jump. Big complaint was that I had to take my hands off the keyboard and click "Start Game". Should have just made the game restart with any key hit. I also don't like using the 1 key as attack, it would have been better if it was z,x, shift or ctrl.
--------------------------- Java Virtual Machine Launcher --------------------------- A Java Exception has occurred. --------------------------- OK ---------------------------
Comments29
With some tweaking, sound, some effects this could be great! Good job, man!
About the speed I don't know what to say because in my test I had no problem controlling it and progressing.
For the slowing at 14000 souls thanks for pointing that out I will check what I can do to enhance the performances.
For the content I wanted to add more like different enemies and types of attacks. I realized I was seeing too big so I had to cut to have a chance to finish my game in time. But I agree a death animation would not be luxury.
---------------------------
Java Virtual Machine Launcher
---------------------------
A Java Exception has occurred.
---------------------------
OK
---------------------------