Not My Panties! Post-Mortem

I decided to team up with shakesoda for our first Ludum Dare entry. Below are some key points we took away from this experience.
The Good
- We had a blast! It was the most fun, stressful, challenging, and rewarding experience we’ve had in a good long time.
- We finished the game! With not even a second to spare, we pulled through and completed the game in time for submission.
- We were able to snag a few random assets we had kicking around to work with, improving the general visuals of the game.
- We were able to include a third person to do a vocal track for our main character. This ended up being a lot of fun in and of itself, and adding a lot to the game.
- Our lack of polish ended up making the game more hilarious.
- Reception so far has been quite positive!
The Bad
- Our tools sucked. Every tool we included in our project had serious flaws that we had to fight and work around which ate up a significant portion of our time.
- We had to fast-track a lot of our visuals to meet the deadline which put polish far to the side.
- Since we used a lot of random assets we already had, there was no clear visual style.
- We ended up shipping with a few notable bugs such as having a controller plugged in may crash the game randomly. Your guess is as good as mine.
- We expanded the game from 2 levels to 6 near the end and we didn’t have enough time to add more vocal tracks.
The Ugly
- There was a moment in Day Two where my morale dropped and if I didn’t have a partner depending on me, I may have given up. Shortly afterwards, we had a huge breakthrough and that fixed all of our morale issues for the rest of the jam.
Overall, participating in Ludum Dare was a very positive experience. Now that we know what to expect, we can be more prepared for the LD33!
I wrote a more detailed post about our experience on my development blog if you’d like to read more about our project!
Please take a few minutes to download and try our game! <3
See you at LD33!
Source: ludumdare.com archive