Radiant Red

Radiant Red

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.31
coolness: 0.66
fun: 3.51
graphics: 3.67
humor: 2.35
innovation: 3.43
mood: 3.24
overall: 3.66
theme: 2.60
Keep your momentum to win. Don't stop!

This is super fast FPS melee game inspired by Hotline Miami, Super Hot and Alien vs Predator series.

You automatically kill enemies if you get close enough. You can grap enemy weapons during bullet time or after they are dead. It's usually better to take weapons during the bullet time and use the weapon on any enemy nearby.

Fast continuous kills are what the game tries to emphasize :)

CONTROLS:

Move : WASD

Space : jump / leap - Aim upwards and have initial velocity to leap further.

Mouse1 : Steal weapon from an enemy

Mouse2 : Drop weapon

Theme (and the lack of) explained:

You play as an old man who gains power from the sword that you use to kill. The sword is kind of a really blood thirsty maniac personality who basicly is controlling you in many ways.

This is not communicated very well. I had to cut out loads of story related things that were supposed to explain this. There was also supposed to be audio comments from the sword every time you die or you kill someone etc. These obviously didn't make it and the theme is kind of obscured.

There are hints of the original story in the first 3 levels where you can see the written messages of the sword painted on walls.

:: POST-COMPO UPDATE/CHANGES ::

I had to move to new version of Unity to build WebPlayer version. Unfortunately this broke some of the shaders, made level 1 lighting almost black and lost all project layers. I had to fix these manually. There was no adjustments to gameplay that I'm aware of.

Windows exe ( Unity 5.01p) is still the original version if someone wants to compare them. Web player is post-compo Unity 5.01f build.
Found a bug?
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