In Rotten Fruit of the death your character needs to use a rotten fruit to kill his enemies. But while you hold the fruit you also loose health, you've to go fast.
Gamepads are compatible, D-Pad to move, B to dash/rush. With the keyboard, arrow keys are for moving, Shift key is for Dash/rush.
When you finish a level you have to use A on gamepad or Space on keyboard to go to the next one. You've 3 levels and the last screen will give you your final score.
First you've to grab the purple fruit, then go fast to kill the enemies by passing through them with the fruit. When you kill one enemy you earn 20 points for the score and your health.
Every seconds with the fruit in your hands you lose 10 points of health.
If you hit a wall you'll lose the fruit and it will reduce it's size by two each time you'll lose it. If it disappear you lose and you'll have to start back to level 1 (same result if your character dies).
Have fun, thanks for playing.
This game has been made with Construct 2 (free edition), some graphics with Construct 2 itself and main page with illustrator. The sounds has been generated with Sfxr and the music with Otomata.
A simple concept that has been done before however it isn't normally done as well as you have done it here. I love the pressure you feel when holding the fruit that makes you want to play fast, but when you do you crash into walls more often.
That's exactly what i wanted to make players feel. The urge of going fast and be careful at the same time, that's the same with the dash i've added in the end. Glad you liked it, it means a lot to me as it's my first game.
@Hyoga-3D happy you noticed it. It was in my last additions to the project :) - @thumbgarden I thought about the throwing part, but didn't success to made it work a really nice way and without being a big risk for the hero's health. thanks for the comment :)
@Xgor, to be honest in early version of the game the enemies were hurting you if you weren't carrying the fruit. I've also some ideas where the enemies would be wandering all over the place and detect you. I might improve the game in a near future. Thanks for playing
Very stylish and cool. Only complaint I have is the fact you have to restart from the beginning instead of the level you are in. Controls could be a bit tighter as well, but the concept is very good and the game is pretty fun. Sound is pretty appropriate as well.
A health bar would really help see your condition at a glance, and I agree the enemies would feel more like enemies if they could harm you in some way while you're not carrying the fruit.
Nice game. Many times I just start playing without reading the controls and tutorial, but in this case I had to go back to understand the mechanics. Good job anyway.
@Koredozo, i've retested the version i've uploaded, and you're hurt by the enemies while you don't have the fruit. You juste lose 5 points of health (if you look at the top right of the screen) i thought i had removed that but it's still in it. Just missing a sound or graphic feedback to that.
@LuisDC, i added that in the end because i thought that maybe it wouldn't be clear enough. I note each comment for my next game and the new version of that one. Thanks for playing :)
I'm not sure how I feel about this game. There just doesn't seem to be much to it. I can see, how the game might become interesting once more features are implemented, but as it is it simply wasn't fun to me.
@rectangular Tim, yeah i understand that, here it is more a start of a concept that need to be dig a bit more to become more enjoyable and fun. I've a list of idea for next iteration of it that i'm gonna try later, like having the enemies to shoot at you when they see you, having more items to gather health, i'm working on finding a way to make a fast pace stealth game.
Nice game, cool mechanic and fitting graphics (i dont know why but i really like that your character is reversed when heading left) but was lacking a bit of challenge.
thanks @ermrk, i've included the gamepad quite late in the making and didn't know if i had to remove it or not. @Junber i'm working on the concept right now to make the fruit throwable and stuff. Thanks for the comment :)
@OrangeSpikyGames and @gruhn thanks for playing and your comment. Do not hesitate to follow the game on Gamejolt, i'll try to keep it up to date in the following weeks :)
Comments33
Good job!
A health bar would really help see your condition at a glance, and I agree the enemies would feel more like enemies if they could harm you in some way while you're not carrying the fruit.