In the distant future, humanity threatens to be consumed by an enormous malevolent organic mass - a sentient tumor with an undying hatred of its unwitting creators. You have been converted into the S-LAYER, a biomechanical warrior which can take the fight to the very core of the monstrosity: armed with a baton which can absorb your foes' attacks and wrest control of them from their master, you are the world's last hope.
XBox 360 gamepad supported.
S-LAYER's unconventional combat abilities require power to use. Power is accumulated gradually over time or by catching enemy shots with your baton, which points behind you as you move.
Press Shift/B to lock your baton's rotation (requires at least 12% energy).
Press Ctrl/A to swing your baton and absorb all incoming bullets (requires at least 25% energy).
Press Ctrl/A while holding Shift/B to fire your baton and dominate your enemies (requires at least 50% energy). A dominated enemy will follow you and fire its weapon when you press Shift/B. Different enemies have different attack behaviors. Press Ctrl/A while an enemy is dominated to order it to self-destruct and regain control of your baton. Dominating an enemy consumes energy; if you reach 0% while an enemy is dominated, the enemy will automatically self-destruct.
You have five lives; make good use of them. Checkpoints are scattered throughout your descent into the heart of the nightmare.
Good luck!
Update: Changed the Windows download to a 32-bit version for broader compatibility.
I liked this game a lot, although it was very very difficult! I also had to read the instructions on this page several times before I managed to dominate my first enemy. Instruction in game would have helped a lot. Still, well done!
Great game! I really liked the graphics and concept of the unconventional weapon. Very cool and stylish realization. It's fairly hard, I'll grant that. I reached the two big popping eyes twice, died there twice and then rage quit xD
Trying to play this with keyboard and mouse was really difficult, but it definitely benefits a lot from controller support. It's a lot of fun once I got into it, with a lot of cool stuff going on. I think an indication of when you've hit a checkpoint would be nice, however.
I'll admit there's no visual feedback because most of the classic shooters don't tell you when you've hit a checkpoint, though I'll agree I should probably have put that in there. ^_^;
That said, the checkpoints are after each set of eye blocks, if it helps. ;)
Yeah. I was originally planning on ten different enemies but I ended up only implementing the five you see here. Six if you count the eye blocks. Oh, and the end boss.
I wonder if anyone's ever gotten that far. I just noticed I accidentally left his HP at 3 for testing purposes...^_^;
Fun game once you figure out the controls. I would of liked the baton fire attack to be its own key. Felt like a solid 2D scrolling shooter with a twist and I had the impression of Metroid for some reason.
I can't start the game!!