Slam Jam Bakery

Slam Jam Bakery

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.13
coolness: 0.88
fun: 4.19
graphics: 4.19
humor: 3.21
innovation: 3.64
mood: 3.84
overall: 4.20
theme: 3.86
UPDATE: I've uploaded bugfixed versions which should help with the mouse aiming at different resolutions since players were reporting this not working properly. Also added 'w' and 'up' as alternate jump buttons by default.

Sìle Nemsi, Legendary Pâtissier has a problem. A rival bakery has hired a fleet of mercenary warships to bomb her bakery into next week, and all she's got to defend herself is a virtually limitless supply of raspberry jam!

Hop on board the enemy craft & jam up the works, working your way to the ship's core, where with a careful application of EVEN MORE JAM, overload its systems to trigger a self destruct. Just make sure you escape in time for a daring, slow-motion leap to freedom!

Slam Jam Bakery is a bonkers action platformer suitable for all ages.

(Best played at 1024 x 768, think the mouse controls go a bit weird at other resolutions)

CONTROLS (defaults):

WASD/Arrowkeys/Left stick - Move Sile.

Space/Left shoulder button - Jump

Left Ctrl/Left mouse/Right shoulder button - Fire jam / Select menu option.

R - Respawn.

C - Toggle CRT Image effects.

HINTS:

- Master the Jam Thrust move - Simultaneously jump and shoot jam downwards to act as a sort've jammy jetpack!

- Destroy gears to make progress. This will disable doors, laser fields and generally make a mess.

- The Core is a giant laser cannon with a weakspot at its back. Don't get fried while trying to jam it up!

- You have infinite retries, but will die in one hit. Once the ship begins to explode though, you must make it out in one go or immediately fail!

- When the ship reaches the bakery, game over!

- Turret bullets are blocked by jam, use the jam as a shield!

- Level 2 *IS* possible. If done correctly, you'll have 1-2 seconds remaining when you escape! It's INCREDIBLY difficult though!

KNOWN ISSUES:

- Conveyor belts & some collision with edges is a little buggy. If in doubt, jump to dislodge yourself.

- Web version possibly coming later, but likely won't be Chrome friendly (Can't get WebGL builder to play ball)

- Aiming with the mouse is a bit odd on resolutions other than 1024x768. May get a fix in for this if I've time

SPECIAL THANKS:

- BFXR (http://www.bfxr.net/) Seriously this tool is awesome.

- Unity for being a pleasure to use (most of the time :p )

- J. Kyle Pittman for the inspiration for the YHTWTG/SWTG CRT-esque monitor effect (http://www.piratehearts.com/blog/)
Found a bug?
Tell us on Discord