Spinnicus

Overall★★★★★★★★★★3.99
Fun★★★★★★★★★★3.93
Innovation★★★★★★★★★★3.77
Theme★★★★★★★★★★3.85
Graphics★★★★★★★★★★4.22
Audio★★★★★★★★★★3.37
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★3.54
Coolness★★★★★★★★★★100%
Welcome into the arena! Test your worth killing the ghosts of those who came before you ... Use your harpoon to grab your opponents and throw them over each other, like "An Unconventional Weapon"!

Controls:
WASD: Movement
Press and hold left mouse button over an enemy: grab
Release left mouse button: release

Gamaplay video:

All the contents were created during the 72 hours except for

the followings:

Music by Kevin MacLeod - http://incompetech.com
Font by Dieter Steffmann http://www.steffmann.de
Some sound effects taken from freeSFX - http://www.freesfx.co.uk

Genres: action

Comments57

sararyCow
sararyCow21 Apr 2015, 05:02
Interesting mechanics. I like the 3D art-style, is not common on this kind of games.
Os_Reboot21 Apr 2015, 05:06
Fun game, simple mechanic, very well executed. The game looks and sounds incredible. Awesome job! :D
Docjekyll
Docjekyll21 Apr 2015, 07:55
Awesome! Love the art style and the gameplay is strangely addictive.
PohyCZ
PohyCZ21 Apr 2015, 10:00
Wow, i really enjoyed this! The mechanic is great. It is easy to learn, hard to master, which is perfect! Your minimalistic visuals are good looking. And i will be really glad if you continue working on this game!
petitpois21 Apr 2015, 11:38
I like the Art style and unconventional weapon. use the enemy against itself. great.
jesterswilde
jesterswilde21 Apr 2015, 20:11
Great game! This is definitely one of the funnest games I've played this ludum dare :)
Acrimiens
Acrimiens22 Apr 2015, 11:46
Awesome grafics, i love it!
Hyoga-3D
Hyoga-3D22 Apr 2015, 14:52
Really nice game, art is simple but very effective, but I did not understand why I died, it was a hit kill from the enemy ?
Other than that, good job.
hrd_games22 Apr 2015, 15:04
Really enjoyed the weapon mechanic!
commodoreKid
commodoreKid22 Apr 2015, 15:12
Very good and fun to play mechanics :)
Enneract
Enneract22 Apr 2015, 15:18
Awesome game, and really great take on the theme :D I enjoyed playing this game quite a lot. Would be interesting to see enemies with different AIs as it became quite easy to just run in circles, let the enemies clump up, and pick them off. But AI is hard thing to do in the time space of Ludum Dare :P
GTA LUDUM V23 Apr 2015, 05:10
Great game, great innovation, great art.
Zarkith
Zarkith23 Apr 2015, 11:32
I love the style of the skeletons, it reminds me a bit of Grim Fandango. :D
NoWandStudios23 Apr 2015, 11:35
Funny game, I spend more time than should playing it. Well done!
JALgames23 Apr 2015, 11:37
One of my favorites so far! I really like the look of the game and it seems quite polished. I'd like the camera to be refined a bit, but otherwise, it's really great!
eastes
eastes23 Apr 2015, 12:28
I'm humbled about how much better your game is over mine. Congratulations. How did you do the crowd and chain sounds?
eemmbbeerr
eemmbbeerr23 Apr 2015, 15:26
I loved it! The best part when you catch the recently thrown guy in the air. But sometimes your hook gets stuck and wasd isn't working. Anyway, it's awesome! Let's back to the fight!
Lyje
Lyje23 Apr 2015, 18:25
Really nice! Would be great to see the mechanic expanded to enemies which react differently, perhaps bosses etc.
Traumendes_Madchen23 Apr 2015, 19:53
Simple but effective game mechanics. The graphics are nice and it's really fun to play. Congratulations ^^.
thejash23 Apr 2015, 21:48
it looks like fun but super hard to play without a mouse.
OrangeeZ23 Apr 2015, 23:13
Damn, the game's so juicy! Like, the parts fall down nicely and sounds fit right in. I liked it!
Anshul Goyal
Anshul Goyal24 Apr 2015, 21:20
AM IN NOT ENTERTAINED .... HELL YEAH
internetpaulicy25 Apr 2015, 15:09
This is pretty great. Its very satisfying to play. I found the control really easy to learn.
jukben
jukben25 Apr 2015, 15:32
Very great mechanics and beautiful art style! Nicely done!
xbcw
xbcw25 Apr 2015, 16:15
Super fun. Epic music and art.
Simon25 Apr 2015, 17:14
This is so fun to play!
Multiplexor
Multiplexor27 Apr 2015, 17:30
Very nice game, I like the mechanic of grabing stuff and throwing it, tough i think it gets a bit frustrating in the end, since you can't kill all of them.

Superwell done graphics
Plustech
Plustech27 Apr 2015, 17:52
Really well executed overall. Great art and fun mechanic, I wish the weapon could scale somehow, at 2 or 3 min it became a little "mechanic" and was not as fun as the first min. Please keep working on this game!
Anyhow, what a great entry!. awesome job, mad respect

Cheers
Saker Games28 Apr 2015, 07:08
Woohoo, this is so funky! Spinning enemies are so cool.
Nice graphics, good music and challenging gameplay. Very good game. Congrats!
Clavus
Clavus28 Apr 2015, 11:36
Great little game. Solid weapon mechanic, though a bit hard to aim with it. Nice work on the assets.
Omiya Games
Omiya Games29 Apr 2015, 01:34
Very nice presentation, with solid graphics and use of sound. I personally had a hard time predicting where a released enemy would fly, making it a bit hard to appreciate the simplicity of the game. Additionally, the lack of variety and objectives leaves the experience a bit dry. I think a line indicating the enemy's trajectory could have been useful.
Pat AfterMoon
Pat AfterMoon29 Apr 2015, 23:09
Nice and fun, would like to see the next version with more enemies types, and bosses.
ChuiGum
ChuiGum30 Apr 2015, 03:46
Awesome innovation, very very original I like that. Great graphics too. Overall I loved it, I had a really good time. Well done!
Crowbeak
Crowbeak5 May 2015, 07:21
1) If most of your sound is from non-you sources, you should opt out of audio voting.

2) This is a neat concept, but it was too easy to kite the enemies around the arena.
NickZangus
NickZangusauthor5 May 2015, 08:31
Hi Crowbeak, thanks for the comments. For the audio, I was undecided whether to opt out or not. In the end I decided to keep this category since I spent much time on this aspect, and in the creation of most of the sound effects used. I clearly stated in the description and in the opening game screen, that the music was not made by me.
Dorgam6 May 2015, 16:52
Loved it! what a beautiful game!
paulbalauru6 May 2015, 17:01
Looks great and sounds great!
acro6 May 2015, 18:26
What a cool little game. Very nice visual look about it.
Deity
Deity6 May 2015, 18:51
Well done. Graphics look great and the grappling mechanic works well. It's a bit hard to aim since the spin seems to be a bit too fast but otherwise a fun game.
Demy
Demy6 May 2015, 18:57
Cool and brutal idea! Nice game.
recursor
recursor6 May 2015, 19:50
Great graphics, lovely sound effects and nice animations. The game play is pretty fun too. Nice polish on this one. More enemy types, boss fights, and weapon powerups would round it out quite nicely.
Hjalte500
Hjalte5006 May 2015, 19:54
I loved the mechanic and feel of the game. It was especially awesome when killing a bunch of enemies at once. Good job
MrShoestore6 May 2015, 21:05
pretty great game, well put together. wish i was better at knowing when to let go to hit the big crowd
Xanjos6 May 2015, 23:20
"Get Over Here!!" Oh wait wrong game.

Simple mechanic but I like how well it's implemented in this game plus I love how you've managed to capture the Roman Colosseum aesthetic.
SledKnight7 May 2015, 01:41
Very well executed! One of the better games I've played!
tmpxyz
tmpxyz7 May 2015, 05:40
Well polished work!
Gunzil
Gunzil10 May 2015, 06:01
Nice swinging mechanic, the multiple states where you have to grab -> swing -> throw gives it a nice workflow for executing attacks. Throws are difficult to aim since it's based on the enemy's velocity when you let go and the swing radius is pretty small.

I like how you can play it safe and just hit a skeleton with your currently held enemy directly, but it only kills just the one, while a successful throw can kill all the skeletons in a line.

Really good grpahics, I like how everything is a well textured box guy. The skeleton gibs are especially appealing.
mike.cullingham11 May 2015, 04:30
Solid mechanic. Would like to have more control over which way the ghosts flew away when you release them. As it is I only really had success when I got close to other ghosts and let them crash into each other. Cool idea & nicely done.

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