I think this game would have benefited from either a more Flappy Bird sort of scoring system that judges your progress based on how far you got, or a much more forgiving maze to test your ability to target the enemy at the end. At least, I assume that's how it works; I never got to the end.
The game is one of those nice little time wasters (in a good way :)) Something you could add is some effects when the fish is launched and when you hit your target.
It was fun. Well done in its concept, challenging and hard to make it. I like the splash screen graphs, the game could be more interesting with this aesthetics. Good luck!
Very cool, reminds me of the old arcade game Looping, especially with the wide turns of your fish missile. It's also great that your failures stick around for you to see!
Wow I was feeling down for a while now but these comments made me a tad happy. Guess I gotta work on a post compo version :D Thanks for the critiques guys!
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Love the control and the difficulty!
Some advice for a post-compo version: some people will find it more natural to control the fish with left/right instead of up/down.
But I forgot the color of my target, so I killed the wrong one :(
This game was fun, and you should improve it!
As @frnknstn, players should be able to switch control to left/right :D
Also, check your colosion algorithm.
A few times my fish touched the red bars, but the game didnt count that.
I like the splash screen graphs, the game could be more interesting with this aesthetics.
Good luck!
This game is the time thief!