
The Jonbar Point
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Jonbar Point it’s a small prologue (though it’s a complete game for the jam) of a bigger project. It’s the first time No Wand Studios has participated in a jam.
It’s an exploration game where a space traveler must use the W.E.A.P.O.N. hologram system to help The Society in its mission. Would you like to help as well? Then try our game, dive in and discover the lore of this curious stage.
And remember; enter more data if you find any. The Society thanks you.
Team
Jonathan Prat: Graphics & level design (@j_caulfield)
David Bernad: Code & level design (@NazhorScio)
Carlos Carrera: Code (Doesn’t have a twitter account because he fears The Society reads his mind)
Iván Lorente: Music (@ILorente9)
Borja Peinado: Game design, level design & script (@condotierro)
Ana Villanueva: Translation (@agrea)
Tools
- Unity
- Photoshop
- Microsoft Word (Clippy we miss you :( )
- Mixcraft 7
- Caffeine
*If you're playing the web version, we strongly recommend play it in full screen mode.
The recommended resolution is full HD.
It’s an exploration game where a space traveler must use the W.E.A.P.O.N. hologram system to help The Society in its mission. Would you like to help as well? Then try our game, dive in and discover the lore of this curious stage.
And remember; enter more data if you find any. The Society thanks you.
Team
Jonathan Prat: Graphics & level design (@j_caulfield)
David Bernad: Code & level design (@NazhorScio)
Carlos Carrera: Code (Doesn’t have a twitter account because he fears The Society reads his mind)
Iván Lorente: Music (@ILorente9)
Borja Peinado: Game design, level design & script (@condotierro)
Ana Villanueva: Translation (@agrea)
Tools
- Unity
- Photoshop
- Microsoft Word (Clippy we miss you :( )
- Mixcraft 7
- Caffeine
*If you're playing the web version, we strongly recommend play it in full screen mode.
The recommended resolution is full HD.