KAIJU TYCOON

Overall★★★★★★★★★★2.94
Fun★★★★★★★★★★2.40
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★3.68
Humor★★★★★★★★★★3.13
Mood★★★★★★★★★★3.02
Coolness★★★★★★★★★★100%
Imagine you are a kaijumancer. Someone with the power to make kaijus and give the order to destroy cities.

Combine different pieces and order they to massacre cities. But be careful, World answer your menace with allies like sharknado, Power Pangers and the awful dire prawns.

Become the best kaijumancer, because the Earth it’s not going to exterminate itself!

We highly recommended read the tutorial!

CREDITS:

www.nowandstudios.com

David Bernad: Code & game design (@NazhorScio)

Jonathan Prat: Graphics & game design (@j_cauldfield)

Carlos Carrera: Code & game design

Borja Peinado: Text, support & game design (@condotierro)

Special thanks to Pikachu (https://www.youtube.com/watch?v=ngp3wDRl2Ls) and Gandalf (https://www.youtube.com/watch?v=Sagg08DrO5U) for make pleasant our jam!


TOOLS:

- Unity

- Photoshop (all was created during the jam)

- Music from http://freemusicarchive.org/ *

- Rolemusic – Straw Fields

- Azureflux – Klungos Arcade

- Caffeine (thanks Monster!)

- Lot of love

*Audio was not CREATED by us, so that’s why we choosed not to be judged on that

No kaijus were harmed in the making of this game

P.S. Watch our video tribute to the great Game Dev Tycoon


Genres: strategy

Comments54

MechanicMoon
MechanicMoon25 Aug 2015, 08:34
Ey, nice pixel art, I'm a great fan of Kaijus too ^^. I always have wanted to do a make-your-robot-game. The gameplay is so original, cheers.
jordinuco25 Aug 2015, 11:47
It´s fun to destroy big cities. Attacking Australia is so gratuitously cruel :DDDD
Kakureta
Kakureta25 Aug 2015, 14:21
I really liked playing this game. The pixel art is awesome and the game was funny too.
OberynMartell25 Aug 2015, 14:22
I think the tutorial lacks some aspects of the gameplay though, like the meaning of the K and C counters, and how do I get more points to upgrade the Kaiju.
The graphics are very good, and the gameplay is really unique!
NoWandStudiosauthor25 Aug 2015, 14:40
@MechanicMoon Thanks buddy!

@jordinuco Thanks, we have tried to represent all the world. We could to add more cities buy you know only 72 hours :D

@lukepilgrim: Thanks! :D

@Kakureta: Oh we're happy to make it a fun experience!

@OberynMartell: Ups! hehe "K" are kaijus that you have and C are not destroyed cities. Thanks for your words!
10UpCrew25 Aug 2015, 15:25
Liked the style, especially details like the cat. But didn't saw anything but my Kaiju on the world map up until getting the certificate, so switching back to the previous screen and waiting for it to reach a city was not very exciting. Maybe a bug or I didn't understand it?
Lane
Lane25 Aug 2015, 15:26
The little doll things everywhere were pretty hilarious. I didn't fully understand the gameplay though, it seems to stall out after a while since your monster doesnt get stronger.
Rothens
Rothens25 Aug 2015, 15:28
nice idea but the game is too siple
Nikteddy9225 Aug 2015, 15:37
DAMN YOU ARE A GENIUS!
I LIKE ALL! WELL DONE!

p.s. I love the 1039410 easter eggs <3
glerikud
glerikud25 Aug 2015, 16:21
The gameplay and general idea is unique, the music's ok, maybe it gets a little annoying after a while, the art of the desk is really awesome. Gameplay-wise maybe only I didn't get it but all I did was clicking on the lever, then a city, lever, city, lever, city... I never got more points to level up the kaiju, never had any clue about which parts I should use for which city (if it helps at all). After the second try I had enough, but I've never been a kaiju fan.
foxboard26 Aug 2015, 01:55
Could become interesting. Quickly boring. Too slow, and not enough interactivity or evolution.
NoWandStudiosauthor26 Aug 2015, 06:51
@10UpCrew: It's not a bug, it's lack of time. We could implement skills, evolution, etc... but we've only had time to core mechanics :(. Thanks for your comment!

@Lane, @Rothens, @glerikud and @foxboard: You have reason. Probably, we scope bad. Thanks for your feedback!

@Nikteddy92: Oh you! Thanks :D:D:D
RobotMeal26 Aug 2015, 07:30
Great art and really like the theme. Simple gameplay. Good entry!
commodoreKid
commodoreKid26 Aug 2015, 08:20
I kept sending kaijus with different combinations I could make with 3 points and destroyed cities. I don't really know if there was more to the game than this but I couldn't manage to find if there was. It also lacks feedback, I feel like it's pure luck which side wins.
ruerob26 Aug 2015, 09:07
I love the cat and that I can tap her head!!! Great work on this game!
Hegback26 Aug 2015, 09:43
Great art out there! I almost laughed to death while assembling the monster. Think you can make more choices?
Resonious26 Aug 2015, 16:03
The art in the menus is great, music is great although I realize it wasn't your work.
bitdecaygames26 Aug 2015, 16:08
I love the artwork. Especially the LD33 nod on the notes :). Also Cthulhu bobble head is a nice touch.
Maramasa26 Aug 2015, 16:09
Pretty interesting idea which might be worth exploring further. Good job!
dacharya64
dacharya6426 Aug 2015, 16:26
Love the retro art and style of the game! I don't know if I quite understood the strategy, but for the time constraints it looks great and is a great playable prototype that can really be built into an awesome game!
Shackhal27 Aug 2015, 03:09
Sending Kaijus to do the dirty job is great. The little details on the screen are nice, like the cat and the mini-kaiju xD And the music is cool.

But it could be nice to have more ways to customize your kaiju, like leveling up and stuff.

Overall, the game passes.
highlyinteractive27 Aug 2015, 10:10
Love the art. The music would be better without the pitch bending.
bigbuggames
bigbuggames27 Aug 2015, 10:12
The newslatter is incredible, I wish it would go slower so that I can read it all "sightings of "manbearpig" through North America" "what are you doing reading this? destroy the world!" "want blue meth? call Heisenberg" they are all hilarious. Also, a evil guy is not a evil guy if he doesn't pet his cat. Great Game!
folex70
folex7027 Aug 2015, 15:20
beautiful graphics! Congratulations for this work!
HappyHour
HappyHour28 Aug 2015, 12:39
Mixing and matching the kaiju's appearance is a lot of fun. I could see this being a pretty intricate game if you guys continue to work on it.
crucknuk
crucknuk28 Aug 2015, 16:30
I love all the references you've put in the game! (supermeat boy, Cthulhu, Inspector Gadget, etc). Really nice graphics too!
BoyWithStick
BoyWithStick29 Aug 2015, 03:49
Really like the pixel graphics. A very different style of game play from everything else I've played thus far from this LDJAM. It would be cool to see this developed further and see the game more player active, than passive. I do like the idea of creating your own Kaijus like a mad kaijus scientist. Neat game!
Vladirien
Vladirien30 Aug 2015, 10:44
This game has awesome art and a lot of fitting references as well (Cthulhu, plaing as the villain with the cat on his lap...)
Grahhhhh30 Aug 2015, 12:53
The graphics were tight, I enjoyed building my own monster, very pretty!
chuckeles
chuckeles30 Aug 2015, 17:31
The music is kind of annoying and I felt there was not enough gameplay. It was also confusing for me, I didn't really know what to do besides pulling the level and clicking on cities.
Tuism
Tuism30 Aug 2015, 18:57
It doesn't really feel like my choices were making a difference... There's zero feedback when you "attack a city", you don't know if your high attack is hitting harder or if your high defence is making you last longer or whatever.

Just getting to the point of attacking was pretty difficult and weren't intuitive. The "flow" of moving from control to control seemed illogical and inconsistent.

Customising the kaiju was a nice touch but would have been nice if it meant anything at all - if they integrated with the stats system that'd be nice.

The scrolling text is cute and a nice touch, but again, does nothing with the game.

Feels like overall a game made with love, with lots of detail, but very little thought in the actual game feedback loop.
MiniBobbo
MiniBobbo30 Aug 2015, 19:35
I didn't realize until late in the game that I could send multiple kaijus. I also was a little unclear on the loss conditions. Is there a limited number of kaijus that I get?

Graphics were great. Music was good. The little details were neat. Gameplay was a little stale, mostly because I just felt like I was guessing what each city needed to defeat it.
jsmars
jsmars30 Aug 2015, 20:10
Great graphics and cool idea! Great details around the edges :) A bit slow on the movement.
Sparrow30 Aug 2015, 20:21
Good game, had fun playing it. You should definitely expand on this. :)
NoWandStudiosauthor31 Aug 2015, 09:07
@chuckeles You're rigth about gameplay. We could only introduce the core mechanic. Thanks for feedback.

@Tuism During brainstorming we think all this features but in 72 hours we can't implement it, if we could expand this game, we include all of them. Thanks for the comment.

@Minibobbo You only could have one kaiju per city. Thanks!

@jsmars @Sparrow Thanks for playing our game!
ReddogStone
ReddogStone31 Aug 2015, 10:06
Basically, all has been said above already. Have to join Tuism on that one: you should have concentrated first on gameplay, then polish. Otherwise all that comes out is more like an interactive greeting card. Hope that didn't sound mean. Your team definitely has potential, I can tell by all the beautiful visual details.
inbetweengames
inbetweengames31 Aug 2015, 15:03
I love that you can pet your cat! That is so awesome! Makes me feel like a Bond villain. I chose to believe that her name is monster. Now who's a good monster? Yes you are! That's you! (^˃ᆺ˂^)
Jacktheviper1 Sep 2015, 23:54
The visuals are really great and reminded of the strategic view of games like the old Syndicate, really a shame that a more involved gameplay could not have been implemented in the short timeframe allowed by LD.
piopio
piopio2 Sep 2015, 17:53
Not sure, but I think I miss something. May be explosions, see the monster in the city destroying things, or something. I find it too easy.

Anyway, nice graphics and nice idea. Using imagination player can fill what it miss (i.e. what I said in the previous paragraph ;) )
Sergi Montaner
Sergi Montaner2 Sep 2015, 22:38
Nice graphics and lots of details, like touching the cat.
The mechanic is a little bit confusing. Destroyed 3 towns but didn't earn skill points.
NoWandStudiosauthor3 Sep 2015, 06:50
@ReddogStone Ye, we keep on it! Thanks for feedback.

@inbetweengames hahahaha oh you! We love cat's name :D Definitely it would be monster! Thanks for the comment.

@Jacktheviper Yep :( Thanks!

@piopio We would implement a small screen where you saw the kaiju destroying a city... but as you said short timeframe. Thanks for play!

@Sergi Montaner: the skill points are fixed, we think about it and we want to implement that you earn 1 point every 2 destroyed cities.
Jishenaz
Jishenaz6 Sep 2015, 00:46
Nice pixel art! The tutorial really helped me understand what I was supposed to be doing.
Galvesmash7 Sep 2015, 00:47
I lived the art, and the cat is so cute!
The game gets boring and I don't thing I can lose. But great work with this.
Xanjos7 Sep 2015, 12:50
Absolutely brilliant concept plus I loved all those subtle easter eggs you've added in (Also how did you get your Unity WebGL game to load so fast?).
bombjack
bombjack7 Sep 2015, 18:20
The speed of the sound keeps changing.. don't know if it's intended.
The game play is innovative.I like the art too.
danialias
danialias8 Sep 2015, 08:57
Petting the cat while destroying cities is probably the best thing ever :D. Full of love and tiny details (nice to see Japan as the toughest city!). I'd love to see this expanded, with more strategy and management points. It's almost there, actually. Good job guys!
NoWandStudiosauthor9 Sep 2015, 06:46
@Jishenaz Thanks mate!

@Galvemash Thanks for the feedback

@Xanjos The game is hosted on our own server. Thanks for the comment!

@bombjack The sound it's web fault :(. Thanks!

@danialias We keep on it! Tanks buddy
superfreak
superfreak14 Sep 2015, 10:03
The pixel art is utterly gorgeous! Great job :)

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