LD#32 Toilet Paper Saga: Post Mortem

Yaay, my first Ludum Dare is over, and me and my team managed to push together a playable game. Yaaay for us!

Play Toilet Paper Saga!

Anyway, on to the post mortem:

The Initial Concept

I pretty much knew what kind of a game I would make despite not knowing the theme. I wanted to make a comicbook-like game with a branching storyline. The story would be the main focus, the graphics not so much. Think of MS-Paint comics. I also knew that I could get at least one artist and a story developer to join my team. I also knew that I could have a place to work in. I’d tested out Belle, a WYSIWYG visual novel engine the weekend before the jam, and it worked quite okay, despite the fact that ctrl+z didn’t exist. I also chose to use it because it was free, no coding and I could make the game for browser.

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Source: ludumdare.com archive

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