Ctrl to shoot arrows to move nothing else to play. You strafe when shooting.
The stupid name is for UNCONVENTIONAL TOP DOWN SHOOTEM UP WITH WEIRD WEAPONS. Be a rabbit robot.Kill humans with bananas nails and needles or cat's head and ham pieces or some other random stupid shit.
LD people are awesome.Seriously i'm tired good whatever would be good to you.
Seriously, this is very serious i better submit before the end only 20 second noremains wait ?!??
aha.
So i used :
GMS
Spartan
Gimp
Reaper+FLS (demo) but forgot to put any song in the game (at least it's quiet)
Chronolapse
Autotilegen
OBS
I did not finish the game intended but here the shit. With some more hours it would be some more fun... The debugging and level editing stuff is still in-game (a bit unusable without explication...try shift+F1) and as always i did not made good level design but built some stuff to buid levels... I never learn. Or slowly. Or maybe i'm ambitious and perseverent. I'd like to know what you think about it anyway !
edit : I fixed the gamepad issue in v1.01. Nothing else, this is still crappy and buggy as fuck don't worry :) Original deadline version ("1.0.0.0") is also on itch.io, and works "fine" if your gamepad is not connected.
I was confused at first since the arrow keys didn't work for me. Luckily the xbox360's stick moved the character around but I don't think the controls worked quite as they were designed to since the movement was very erratic.
I first tried i with the keyboard, but I couldn't move. It worked with a xbox controller, but the game is very buggy. I'm sure with a bit more time this could be a cool game.
Thanks ! I'll check this, it's weird about arrows keys. Gamepad was not meant to work, it's just a piece of script lost somewhere that makes it respond i'll set it correctly :] Cheers!
what the frick even happened. XDD So I attacked that building thing with my rotten bananas... And it started spawning millions of entities until it had no more RAM to use. That was odd.
Dodging weird stuff was fun while it lasted though xD myeah I like shmups.
Thank you guys ! i'm very disapointing with my entry, i tried to make it work more nicely since but i was a bit stuck on AI so i guess it's gonne be a bit longer than expected before a good patch... For some who may be interested in tiles and visuals here's the asset : http://freaknarf.weebly.com/uploads/4/5/3/9/45393225/9246800_orig.png
Graphics are nice but I just wish there was a bit more gameplay cause I ran around shooting but didn't really feel like anything was happening. Understandable though with a Ludum Dare deadline to submit.
Shooting bananas was a nice idea, but it didn't quite come together... I didn't have any trouble with the arrow keys though. When things came out of the building there was some kind of black/white border around them like there was a problem with blitting?
The big thing that shoots a million things doesn't shoot while it's offscreen and I don't know if I can hurt it while it is offscreen.
I have a hard time telling what is an enemy, a friendly projectile, explosion debris, or enemy projectiles. When I hit an enemy there is a black square around the explosion image, and a zillion particles cover the screen if is it a white enemy. It seems like the enemy projectiles have harmless trails, but they don't look harmless. I have currently 5 enemies onscreen but they only shoot to the right and so I am below them and they don't seem to die when I shoot them. 1 hit death and installers are also not great.
I was confused at first since the arrow keys didn't work for me. Luckily the xbox360's stick moved the character around but I don't think the controls worked quite as they were designed to since the movement was very erratic.