Weapon Quest

Weapon Quest

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 3.27
graphics: 3.36
humor: 2.98
innovation: 3.49
mood: 3.20
overall: 3.33
theme: 3.19
POST-COMPO Version has been updated to v0.3.1 in Tabletop Simulator and the P&P Extras folder.

NOTE: This is a board game for 2 to 6 players

I didn't have enough time to make Enemy and Enhancement cards before the Compo deadline, so when you play do not go to the Laboratory, Outskirts, or Dungeon.

This game has also not been playtested at all during the Compo and is not at all balanced.

But hey, for my first solo entry AND my first board game entry, I don't think it came out *too* terrible. :P

Welcome to Weapon Quest!

The Smithing Town of Ludumsville is hosting their annual weaponcraft tournament one week from now. As an up and coming weaponsmith, you have decided to enter the competition. You will have one week to collect various different parts and craft them into the ULTIMATE WEAPON! However, you are not the only weaponsmith in town this week...

Rules are included in the Print & Play link.

Updated Post-Compo Rules are included in the P&P Extras link and TTS mod

[Post-Compo Rules Last Updated at 23:50 EST 4/28/15]

There's more blank spaces to fill than just the card art. ;)

When trying to figure out exactly what a part is, or how your parts fit together, just use your imagination and go nuts!

No matter what happens, your weapon does NOT have to make sense, and is encouraged not to! :D

POST-COMPO:

Vassal Module

Card Art that isn't just blank space, but will still look as bad as the game board. :V

[ONGOING] Re-balance board, cards, and rules based on playtesting & feedback.

[DONE] Add Monster Cards

[DONE] Black & White Board and Cards

[DONE] Add Enhancement Cards

[DONE] Cards are now on single image sheets for (hopefully) easier printing/cutting

[DONE] Papercraft Custom Dice
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