
Wellbeing
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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When your enemy is disease, you don't fight with guns. The Rot threatens humanity and our only defence is the Global Wellbeing Ops. In this logic puzzler, you are a newly recruited agent in the GWO, using your treatment emitters on the front lines in our war against The Rot.
The rules are explained over the first few levels of the game, but here is a summary:
* left-click on a tile to mark it (left click again to undo).
* when you mark a connected region of tiles containing the emitter, all those tiles "activate" (they turn blue).
* you need to activate all the tiles containing the Rot sufferers to heal them.
* you can't activate the numbered tiles. The number indicates how many adjacent tiles need to be active. e.g. if a tile says "1" then you must activate exactly 1 of the 4 tiles north, south, east and west of it. (That includes the tiles that you have to activate because they have a person or the emitter on them. The numbered tile will change colour slightly when you get it right.)
* If you know a tile can't be active, right-click it to grey it out. You don't need to do it but it helps you keep track of the things you know.
With thanks to my wife Joanne for some of the voice work, and to Brian Corr for excellent feedback.
Software:
Coding: Notepad++
Code base: I used some code from my LD31 entry, for sounds and the pre-loader
Testing: Firefox, Chrome, IE
Audio: FL Studio, Miroslav Philharmonik, Audacity
Graphics: Krita
The rules are explained over the first few levels of the game, but here is a summary:
* left-click on a tile to mark it (left click again to undo).
* when you mark a connected region of tiles containing the emitter, all those tiles "activate" (they turn blue).
* you need to activate all the tiles containing the Rot sufferers to heal them.
* you can't activate the numbered tiles. The number indicates how many adjacent tiles need to be active. e.g. if a tile says "1" then you must activate exactly 1 of the 4 tiles north, south, east and west of it. (That includes the tiles that you have to activate because they have a person or the emitter on them. The numbered tile will change colour slightly when you get it right.)
* If you know a tile can't be active, right-click it to grey it out. You don't need to do it but it helps you keep track of the things you know.
With thanks to my wife Joanne for some of the voice work, and to Brian Corr for excellent feedback.
Software:
Coding: Notepad++
Code base: I used some code from my LD31 entry, for sounds and the pre-loader
Testing: Firefox, Chrome, IE
Audio: FL Studio, Miroslav Philharmonik, Audacity
Graphics: Krita