I there's no real control over the game space which is okay...but I also didn't really get that much of a sense of mood from it to have a memorable experience. I think it's a concept that could go places though :)
Ehh... it's an interesting concept but I'm not entirely sure how to avoid certain words once you "initiate" them. Sometimes I can just "walk away" from them as they change, and other times the words keep changing until they finally are Death. Maybe you're not supposed to, once you hit a word that's deemed "bad" it will eventually kill you. And as far as I can tell nearly all the words will end the game. Except sunshine, but nothing seems to happen after Life appears, which is fairly disappointing.
But sometimes the collisions with the words seem really odd. I'll be moving in an empty space and die suddenly. I'll hit a positive word, get "Life" to pop up on-screen, then death will pop up elsewhere and the game ends. I'm not sure, but it's not a terribly enjoyable experience when my actions seem to be either ignored, or a largely futile. It just ends up where it's not terribly interesting to interact with, considering the limited scope of reactions to my input.
Comments3
But sometimes the collisions with the words seem really odd. I'll be moving in an empty space and die suddenly. I'll hit a positive word, get "Life" to pop up on-screen, then death will pop up elsewhere and the game ends. I'm not sure, but it's not a terribly enjoyable experience when my actions seem to be either ignored, or a largely futile. It just ends up where it's not terribly interesting to interact with, considering the limited scope of reactions to my input.
If feels incomplete, rather than minimalist. But it is unconventional for sure.