
A troll's life
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
In this game you get to experience the life (probably very short life) of a woodland troll collecting mushrooms.
I wanted to explore the idea that "monster" is a label we tend to apply to things we don't understand and therefore hate and fear. I wanted the player to experience going about their daily life in such an environment.
There is only movement. You cannot attack in this game. Use the WASD keys to move the troll to the bottom of the screen.
Avoid the lumberjacks throwing rocks. Each new screen grants you a mushroom, but each successive screen will contain more lumberjacks. Collect as many mushrooms as you can.
Written in Scratch.
The source code is accessible from the Scratch web site. (Click see inside.)
All sprites were created in Gimp.
Sound effects were created in BFXR.
Music was created in Otomata and edited in Audacity.
I wanted to explore the idea that "monster" is a label we tend to apply to things we don't understand and therefore hate and fear. I wanted the player to experience going about their daily life in such an environment.
There is only movement. You cannot attack in this game. Use the WASD keys to move the troll to the bottom of the screen.
Avoid the lumberjacks throwing rocks. Each new screen grants you a mushroom, but each successive screen will contain more lumberjacks. Collect as many mushrooms as you can.
Written in Scratch.
The source code is accessible from the Scratch web site. (Click see inside.)
All sprites were created in Gimp.
Sound effects were created in BFXR.
Music was created in Otomata and edited in Audacity.