Aetri

Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★2.24
Mood★★★★★★★★★★2.84
Coolness★★★★★★★★★★100%
Welcome commander to A.E.T.R.I., the Artificial Intelligence pacification and settlement company of the modern age!

Your task is simple, a few sectors have recently received presence from competitive organizations and these sectors needs to be cleansed if to allow A.E.T.R.I. settlements. Genocide any non-A.E.T.R.I. lifeforms and prepare the sector for settlement.

Aetri is a real time strategy game that's inspired by the classic board games of it's genre.

Click on a blue territory to select the units, click on a neighbouring territory to attack. Every turn the A.E.T.R.I. settlements on planets will spawn new ships for the pacification effort.

Tip if the enemy is too fast: There is a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!

Requires Java 7 or later, download Java at: https://java.com

Programming created and owned by Oskar Präntare.
Art created and owned by Oskar Präntare.
Music created and owned by Fredrik Präntare, www.prantare.com
Sound effects by SFXR.

Comments33

DaanVanYperen
DaanVanYperen24 Aug 2015, 08:56
This is really fast! My empire perished quickly. Love the music.
DrunkenOrc24 Aug 2015, 21:02
Interesting submission! It was so fast that I could barely play it, but I did enjoy what you had. Reminded me of classic board games and stuff like that.
folex70
folex7024 Aug 2015, 21:03
cool. contratulations for this game
Wevel
Wevel24 Aug 2015, 21:07
Great game, fast and has good music, would be easier to play if you could make all new ships move to a certain tile
Deadpan-Gamez24 Aug 2015, 21:08
This game... is just amazing! job well done! Music, Idea, Art well done! libGdx or just java2d ?
oskardevelopmentauthor24 Aug 2015, 21:09
Thanks everyone for playing! :)

Tips if the enemy is too fast, there's a pause option (either click on Pause in the menu or press key 'P' ingame) that allows you to take actions in peace!

Good luck!
Deadpan-Gamez24 Aug 2015, 21:10
Impressive stuff :) again great job!
oskardevelopmentauthor25 Aug 2015, 17:08
Thanks a lot! Your game was great as well!
A_K_25 Aug 2015, 18:19
can't run that on mac :(
Coac25 Aug 2015, 18:26
nice game!
bumbu
bumbu25 Aug 2015, 18:28
Game looks nice and with potential but it is quite hard and things happen too fast
Caspila25 Aug 2015, 18:39
I didn't really understand what happened there. Every time i tried to play I got crushed really hard. I also didn't get what changes when the turn ticks.
Some UI would greatly improve it. The lack of story in the game doesn't help you to convey the theme of the game.
Good job nonetheless!
darklightteam25 Aug 2015, 19:36
Nice entry! Does the game end? Can you win/lose? Or every time you get crushed you simply respawn somewhere else?
oskardevelopmentauthor25 Aug 2015, 20:15
>Nice entry! Does the game end? Can you win/lose? Or every time you get crushed you simply respawn somewhere else?

Every time you die or you eliminate all enemies a new map is created. A ending exist though. :)
razavidn25 Aug 2015, 20:22
Camera pans wayyy too fast, but I really enjoyed the game. It's like fast-paced Risk!
UrbanHelsing
UrbanHelsing26 Aug 2015, 18:44
Very nice music, but hard to understand
Artsuom26 Aug 2015, 18:48
Nice game, I liked the music and art style. Was a bit confusing though, I was not entirely sure what was going on.
RockhopperGames
RockhopperGames27 Aug 2015, 14:16
Once you figure out what to do, this is a pretty fun fast-clicking strategy! It can be a little hard to keep the focus on the ship you're using sometimes, but until reliable 6 directional controls can be found, I guess that's unavoidable.

I would suggest checking to see if the enemy has any planets or ships left as an end condition, though, since cleaning up the last few enemy squares is a bit of a dissapointing way to finish a well played game.
DinnerInTheDark27 Aug 2015, 16:57
Epic music! The game makes my head spin, maybe disable the auto screen scrolling?
SecondDimension
SecondDimension27 Aug 2015, 17:39
I got the hang of the game quite quickly even without a tutorial or help screen, it's a nice simple game and I love the idea of an action board game. I found the difficulty wasn't balanced as it was very hard to get anywhere when the game was unpaused, but if I paused it then I could just take over the map unopposed. Very interesting mechanics though, a lot of potential here!
Pantoufle27 Aug 2015, 17:54
Really good game but really hard! I managed to win once but I had to be really quick and lucky.
The sound design and art are neat and bring a nice tense atmosphere.
Thank you for this submission.
I'd love to see it a little more polished. With smooth camera moves and animated ships :-)
Great job!
Gaspard_
Gaspard_29 Aug 2015, 09:45
The tactics you can put into place are nice(like guarding bottlenecks) however sometimes you lose against enemies that are less than you(I nearly won but lost because of this several times, 400 vs 380 in the last game), while that is annoying, comebacks are frequent which is good.
Overall nice entry.
brianbruggeman29 Aug 2015, 14:16
Your java didn't like my java, and I love coffee. (sad panda) Maybe next time you might have a mac friendly!
Nikteddy9229 Aug 2015, 14:31
Damn nice!
IT has been a little too difficult to get in the peace of the game.. but then it was funny and challenging!
Ultra fast control battles! Nice!
Well done!
Cake_Catastrophe29 Aug 2015, 14:43
Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened (ie, was it randomness or tile-based bonuses etc?).
oskardevelopmentauthor29 Aug 2015, 15:25
>Nice game, it took me a while to figure out, but once I got it, it became a fun game about territory control. The only thing I never quite worked out was why I sometimes seemed to lose to weaker fleets - there didn't seem to be much indication of why this happened

Each number represent a dice, making the game similar to Risk - there I added a bonus to the larger fleet in each battle, making it more likely to win.

So yes there's a random chance of loss, though the larger your fleet is compared to the other the smaller the chance to loose the battle is!
crucknuk
crucknuk30 Aug 2015, 11:19
Good job! I had to play with pause because my brain was too slow for this
superfreak
superfreak30 Aug 2015, 11:28
Love how fast-paced it is. Really enjoyed the music too!
Vladirien
Vladirien30 Aug 2015, 13:32
Nice game with the hexagonal grid system but hard to get into.
Demy
Demy2 Sep 2015, 19:34
I didn't get the idea with the rounds, should I unpress the pause for the AI turn or not? And moving camera with each move looks weird. But thanks for the borad game, i like to see them here.
3CGames8 Sep 2015, 18:41
Interesting idea to have a real-time turn-based hybrid. It's a bit difficult to work out what's going on though and I don't really know how it fits the theme.
Creative Sectors13 Sep 2015, 11:19
"Aetri is a real time strategy game that's inspired by the classic board games of it's genre."
You should have tried to simply make it a turn based strategy by default - yes I know there is a pause button - and it would be good.
Other than that, the game tries to rush and I know what was your original destination, but you didn't reach that. Summing up: this isn't the next clickfest of the era.

This strategy game is too fast paced to be enjoyable by default for anyone who likes strategy games in the first place.

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