Controls: Left/Right/Up/Down: Move around the map, change menu selection Space: Wait half a day. Enter/Return: Make menu selection Escape: Quit the game
Inspired by the oldest monster in English-language literature, and by a modern retelling of his story.
Mac and Windows builds available, as well as ruby source. To run from source you need Ruby 2.x, and Bundler. You can then install the dependencies required with 'bundle install' from the game's directory.
Once those requirements are met, the command 'ruby ld33.rb' from inside the game directory should launch the game.
Not really a comment on the game (which I liked!), but because the game title has an æ on this page, but an "ae" on the .exe, it took me forever to find it, because I had closed the page :p
Nice idea, I found a city, killed everyone in it, salvaged it, then went to other town and got killed. +1
J
jlnr25 Aug 2015, 21:03
This is definitely a game you should run at least twice, to see how the world is randomly generated. It also took me a while to understand the difference between day and night, but I think part of the fun is figuring it all out. Destroying a few cities felt pretty good.
I like how the text fades in when you leave the game, looks great!
(Bug report: It crashed once when I was in a town, but I didn't run it from the command line and have no backtrace to post :()
Cool art style and gameplay concept, I really missed the sounds and some "strong and clearly" objective, sometimes just fight and steal dont give you many ways to play. Solid entry, Congrats =)
I love the fact you used literature extracts in your game, a touch of art in games is something I always enjoy. Also love you went through the effort of making everything procedural. Simple but addictive.
This was really good. I would like to play a full version. The details in the intro and close are great. It is hard to really say what I would like to see more of as unfinished as it is, but maybe just more interaction with the map.
It's pretty, but there doesn't seem to be a whole lot to do. I'm not sure what the merit of stealing bits of food is, since you'll probably starve without razing towns.
Whoo, Beowulf. I liked the random generation and the graphics, but I'm not really sure how the strategy comes into play, since it seems like I just get decimated by the townspeople no matter what I do (years of tyranny, eh?)
Great idea, and excellent graphics, but unfortunately the gameplay leaves something to be desired. The difference between killing and eating, and killing and desecrating doesn't seem to exist, and I couldn't find anything that would restore HP. There's a lot of potential here, though!
An interesting idea, but I wasn't entirely sure what the goal of the game was. Points for procedural generation though! Even if all the towns are called Camp TestName :P
Comments17
I like how the text fades in when you leave the game, looks great!
(Bug report: It crashed once when I was in a town, but I didn't run it from the command line and have no backtrace to post :()
... and the inhabitants of TestName kept killing me ;) Is there any way to restore health?
Solid entry, Congrats =)
I liked the mood of the game a lot.