
...and to Nothingness Return
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
...and to Nothingness Return
Playing the Game
_...and to Nothingness Return_ is a small puzzle game about devouring the universe.The objective of the game is to move the Maw of the Void through Existence,
devouring it and returning it to nothingness.
However, the Maw must not leave
Existence until Existence has been completely devoured - if the Maw is entirely
surrounded by the Not, it too will return to nothingness, leaving some of
the world intact.
To navigate the menu:
* Use the up and down arrow keys to select menu options
* Use Space or Enter to select a menu option
The default controls in the game are:
* WASD or Arrow Keys to move
* Escape to pause the game
* U or Z to undo a move
* R to restart the level
Keybindings can be changed from the settings menu; this includes support for
most gamepads.
Running the Game from Source
To run the game from source, you'll need to haveRuby 2.3.x installed. You'll also need the gem
bundler.
Once you have those, use `bundle install` to install the gem dependencies, and
`ruby ld45.rb` to run the game.
Known Issues:
* \[MAC\] Due to the the way MacOS handles untrusted downloads, this app will fail to launch by default it you try to run it from your downloads directory. You can drag it somewhere else (like the Desktop) and run it from there, launch it from the Itch app, run it from the Terminal; you just can't double-click it in Finder while it lives in the Downloads directory.* \[WIN\] You can't run the game from inside the zip file, you need to fully extract the zip first because it needs access to its data files. Either that, or you can launch it from the Itch client which handles all that for you.
Post-jam Bug Fixes
The current downloads from itch.io include a few bug-fixes that were done after the Jam. The issued fixed were:* Game crashes after the title screen on some Windows machines
* Game crashes if you try to use the in-game menu to adjust the SFX volume
No changes to gameplay, aesthetics, etc, have been made.
Tools
The following tools were used to create this game:* Language: Ruby
* GameDev Library: Gosu
* Editor: Visual Studio Code
* Graphics: Pixen, Pyxel Edit, GIMP
* Map: Tiled
* SFX: bfxr and Audacity
Credits
* "Tiny World Map" tileset by Lanea Zimmerman and Paul Barden.* "Tangible Darkness" music by Keplar
* Alagard and Romulus fonts by Pix3M