Being a Kraken

Being a Kraken

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.38
coolness: 0.56
fun: 2.57
graphics: 2.55
humor: 2.19
innovation: 3.17
mood: 2.75
overall: 2.74
theme: 3.19
You are a Kraken. Battle with Ironclads using your mass and kinetic energy.

Game rigid body physics are simulated with buoyancy.

Ships are buoyant if a third of the hull is submerged. The Kraken is neutrally buoyant so you can travel through three dimensions.

Surface to attract the enemy AI to that position, but close by depth charges will kill.

Attack from below.

Unique features:

. Kraken is controlled by [world] yaw and [local] pitch. The roll axis self-rights allowing for easy control.

. Buoyancy is really modelled. Ships take on water when tipped and sink.

. Depth charges enter the water and really slow - just like real ones.

. Not made in Unity - but opening up game framework to the community.

See it on YouTube (here shown with the sea fixed). Original version downloadable at link below - as well as a new Oculus 0.44 compatible version.

YouTube - https://youtu.be/AqN-xPkA6nc

Blog Post here about the dev - http://ludumdare.com/compo/author/struffy/

Written for Windows 10 using OpenGL and supports Xbox controllers.

Use "beingakraken.zip" for the Comp edition game on Windows 7 and Windows 8. Let me know if there are any issues.

Controls:

Cursor keys (yaw left and right / dive and surface).

W/A/S/D - forward / strafe and backward
Found a bug?
Tell us on Discord