A game about a coin block, some clicking, and a choice.
NOTE: You can drag the shop menu with your mouse. Sorry about the lack of scroll bar.
NOTE#2: You can also download platform builds at GameJolt (the web link).
If clicking isn't your thing, some hotkeys: Space - Triggers the Coin Block s - Opens the Shop n - Mutes Sound You will have to click through the dialog, sorry about that.
Mild Disclaimer: I finally came up with this idea halfway through Sunday, so it's missing a lot of upgrades and polish. But definitely let me know if the core idea has potential. Thanks!
I have to tell you, I found that more than a little disturbing. I'm impressed that you managed to get an emotional reaction out of me for a clicker game! Nicely done!
Haha oh it probably says not so good things about me based on how funny I found this game. Halfway through Sunday late ideas are the best gamejam ideas. Jams are great for showing the concept instead of polish really.
It starts slow but really gets you hooked. Very innovative, funny and fun. Great ending too. It's like a slot machine where you keep winning. How fun that!
Good game! At first I feared that there was nothing more than a trigger, but no, the twist was nice!
Didn't understand how critical bonuses were working, though. Maybe you could show these critical hits with bigger/different coins maybe, or show a brief evanescent "+1 coin" each time the coin block is pressed.
@Volatile Dove Thanks for the feedback about the critical coins. Yah, it's hard to see the additional coins coming out. The floating text idea is excellent and I'll look into adding that.
Neat game, I like that you didn't make it take a million clicks to get through but rather quick and simple. As some others have said I think more upgrades would be good, and definitely more dialogue.
@Aaranos Yah, I definitely wanted to put more dialog and backstory in, but time got the better of me. I will be reworking the story and adding more dialog after the voting is over. I'm also looking into other upgrades as well.
I really wanted to make the game more available for everyone, so I didn't want to bog the players down with a stupid number of clicks. I've found that making a game short but excellent is much better for Ludum Dare, as most people are hoping to vote many entries quickly.
Comments33
didn't expect multi-ending and the twist and such
cool
nice
good
thumbs up
Didn't understand how critical bonuses were working, though. Maybe you could show these critical hits with bigger/different coins maybe, or show a brief evanescent "+1 coin" each time the coin block is pressed.
I really wanted to make the game more available for everyone, so I didn't want to bog the players down with a stupid number of clicks. I've found that making a game short but excellent is much better for Ludum Dare, as most people are hoping to vote many entries quickly.
Thank you for your feedback!